| | Re: Lego Warcraft would be soooo cool...
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(...) Hmmmm, this would doom me forever. Just kinda ignore the "not". :-) Bruce (25 years ago, 17-Apr-00, to lugnet.castle, lugnet.gaming, lugnet.dear-lego)
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| | Re: Lego Warcraft would be soooo cool...
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(...) It's always easier when you are simply copying something else rather than creating something original, but as to making a good computer game not being hard at all... Bruce (trying very hard not to stop laughing) :-) (25 years ago, 17-Apr-00, to lugnet.castle, lugnet.gaming, lugnet.dear-lego)
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| | Re: Inaugural Ohio BrikWars Meeting
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(...) TL5, actually. (...) Drew fielded 3 mecha, a tank, and a jeep, plus troops. Jeff had 2 hoverflyers and a bunch of troops, and I had a mech, a heavy assault transport, a bunch of troops, and 50 skeletons. Of course, the skeletons vaporized in a (...) (25 years ago, 17-Apr-00, to lugnet.gaming)
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| | A bunch of questions concerning Medieval Brikwars
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Hello All I'm planning a game of Brikwars with a friend. The armies will be Fright Knight + Bull's vs Ninja. I have some questions about it: I have a bunch of Knights with Big Shield, Helmet and Big Sword. That's a total AV of 11 (5 for the soldier, (...) (25 years ago, 16-Apr-00, to lugnet.gaming)
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| | Hot Plastic Death
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The title of my game. Like it? I've got a small version of the rules ready for playtesting. Nothing advanced has been written (like artillery, medics, etc), but the core rules, and the construction system are there. I even threw in some (...) (25 years ago, 16-Apr-00, to lugnet.gaming)
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| | Re: Inaugural Ohio BrikWars Meeting
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(...) Hurray! Pics! I get inspired by the sight of masses of mini-figs running off to the their doom :) Groovy stuff Justin Chilsett (25 years ago, 16-Apr-00, to lugnet.gaming)
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| | Re: Lego Warcraft would be soooo cool...
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You could just make a war2 TC like they did with myth... Its not hard at all. (25 years ago, 16-Apr-00, to lugnet.castle, lugnet.gaming, lugnet.dear-lego)
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| | Inaugural Ohio BrikWars Meeting
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The Ohio BrikWars have commenced. We met today for about 8 hours. Loads of fun. We had Drew Lawrence, Adrian Drake and Jeff Christner fielding TL6 mechs, tanks and troopers against my TL3 keep. Ken (I didn't catch his last name) joined us as (...) (25 years ago, 15-Apr-00, to lugnet.gaming)
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| | Re: Lego Warcraft would be soooo cool...
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(...) Yeah, I remember my favorite mesh for Quake II was of a Lego minifig. It was great to see that yellow smiley face staring at you as he was launching rockets in your direaction. Tony (25 years ago, 14-Apr-00, to lugnet.gaming, lugnet.games)
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| | Re: Lego Warcraft would be soooo cool...
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(...) Eh? I know a few guys who used to work for Blizzard (on Diablo, Warcraft II, and the ill-fated Warcraft Adventures) and they will be surprised to know that they went to work in the wrong country! =] Tony (25 years ago, 14-Apr-00, to lugnet.castle, lugnet.gaming, lugnet.dear-lego)
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| | Re: Lego Warcraft would be soooo cool...
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(...) Blizzard moved from Irvine, California? (...) I like the idea, but better to pitch it to whomever has the Lego software rights than to Blizzard. I imagine the actual depiction of Lego violence would freak Lego - no matter how appropriate to (...) (25 years ago, 14-Apr-00, to lugnet.castle, lugnet.gaming, lugnet.dear-lego)
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| | Re: Lego Warcraft would be soooo cool...
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(...) Wow, think of the possibilities! You could have different people forming clans with their groups of people. There could be stronger units available as you progressed through the game, such as huge dragons bearing it's force's insignia. Great (...) (25 years ago, 14-Apr-00, to lugnet.castle, lugnet.gaming, lugnet.dear-lego)
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| | Re: New Game (Long)
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In lugnet.fun.gaming, Mike Rayhawk writes: <snipped> (...) It ain't no joke! Here's some more info for everyone: Construction- Instead of building vehicles according to the games construction rules as in Lego Wars, the construction rules are written (...) (25 years ago, 14-Apr-00, to lugnet.gaming)
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| | Re: New Game
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(...) I'm not sure that 'non-anoraky' came from anywhere really! But it makes more sense when you understand the term 'anorak', which I'm not sure has much alternative usage outside the UK.. so I'll describe *that* as best I can. Essentially it (...) (25 years ago, 14-Apr-00, to lugnet.gaming)
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| | RE: Lego Warcraft would be soooo cool...
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How about modifying Team Fortress(Quake) or Team Fortress classic[Half-Life]...Imagine an assasinate timmy map :) Benjamin Whytcross BWhytcro@PacificAccess.com.au Ph: (03) 9856 5282 Directory Technology Pty Ltd 1/436 Elgar Road, Box Hill, 3128 (...) (25 years ago, 14-Apr-00, to lugnet.castle, lugnet.gaming, lugnet.dear-lego)
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| | Re: Lego Warcraft would be soooo cool...
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(...) Have you seen the Lego conversion for Myth II? It's over at (URL)The economics of the game could be based on harvesting timber (for weapons (...) You would also have to mine and smelt ABS plastic to make more minifigs. - Mike Rayhawk ---...--- (...) (25 years ago, 14-Apr-00, to lugnet.castle, lugnet.gaming, lugnet.dear-lego)
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| | Re: New Game
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(...) ?? I've never heard of 'non-anoraky' before, but it sounds like a useful adjective. Where did it come from? (...) That was my fault, sorry about that. It was meant as a nod to Lego Wars, which had units like the "Medik" and "Mechanik." Waaaaay (...) (25 years ago, 14-Apr-00, to lugnet.gaming)
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| | Re: New Game
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(...) Better than BrikWars? Bite your tongue! ;) - Mike Rayhawk ---...--- Check out the Official BrikWars Home Page at (URL) ---...--- (25 years ago, 14-Apr-00, to lugnet.gaming)
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| | Re: New Game
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(...) Hey that's great! There hasn't been a good fast no-bookkeeping lego wargame since the "battle blockz" site went down. (...) Well don't just yank our chains here, tell us more about it! - Mike Rayhawk ---...--- Check out the Official BrikWars (...) (25 years ago, 14-Apr-00, to lugnet.gaming)
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| | Lego Warcraft would be soooo cool...
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I was thinking about the effort a large scale castle minifig war would take, and decided that having a Lego version of Warcraft (that wonderful Blizzard game, go Canada!) would rock. Imagine having your own army of dozens or hundreds of little Lego (...) (25 years ago, 14-Apr-00, to lugnet.castle, lugnet.gaming, lugnet.dear-lego)
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| | Re: New Game
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(...) Ruin his hopes? I don't think that he had any misconceptions about the fact that there are other Lego wargames out there. Perhaps he has seen them and has been disappointed by them all. It may be that one system is too complex or another is (...) (25 years ago, 14-Apr-00, to lugnet.gaming)
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| | Re: New Game
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(...) Exactly! There will be many predecessors to 'Brik Wars', but that makes no difference - each system is judged on it's own merits - and having a non-anoraky alternative (low dice, no lookup) is especially welcome when all you want is a quick (...) (25 years ago, 14-Apr-00, to lugnet.gaming)
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| | Re: New Game
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(...) Sure! But just if someone did it before, doesn't mean it can't be done again... :-) Anyhow, I'd love to see what Justin comes up with. There are quite a few lego wargames out there, but it doesn't mean there can't be any more! And they might (...) (25 years ago, 13-Apr-00, to lugnet.gaming)
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| | Re: New Game
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(...) I don't mean to ruin your hopes -- but it has been done. The game is entitled "Brik Wars." There is an event in Columbus, Ohio, on the 15th of April at the Hilliard Library. LegoMasterLuke (25 years ago, 13-Apr-00, to lugnet.gaming)
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| | New Game
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Hello fellow Lego gamers! I've been playing writing and games (rpg's, wargames, etc) for a few years now, and ones made for Lego have always been the coolest ;) Anyway, I've been working on a new Lego wargame for the past while. As of right now, the (...) (25 years ago, 13-Apr-00, to lugnet.gaming)
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| | Re: A BrikWars question
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...OOOH! Since we are talking bows and stuff. The rules say that you have to buy a *bow and a quiver to be able to fire them. I think that one round/arrow/bolt/whatever should be included in the cost of the *bow. This would allow the fig to fire one (...) (25 years ago, 13-Apr-00, to lugnet.gaming)
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| | Re: A BrikWars question
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mjr22@cornell.edu (Mike Rayhawk) wrote in <Fsx159.Kq0@lugnet.com>: (...) I feel like I ought to offer some stats suggestions. but, I just don't knwo that much about compound bows. (...) Hmm. A higher UR seems more appropriate to me. But I'm not (...) (25 years ago, 12-Apr-00, to lugnet.gaming)
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| | Re: A BrikWars question
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(...) These are all good ideas. I think we might actually add a TL4 combination bow, in case anybody wants to field Rambo or some TL4 Ninjas or something. (...) CP values aren't really supposed to reflect expense of building, but general battlefield (...) (25 years ago, 12-Apr-00, to lugnet.gaming)
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| | Re: A BrikWars question
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mjr22@cornell.edu (Mike Rayhawk) wrote in <FsvJCv.A5t@lugnet.com>: (...) I was thinking to just hang something off of the bow, somewhere. The other thing I might do, is use color. I'm pretty sure I have a good number of both black and brown bows. (...) (25 years ago, 12-Apr-00, to lugnet.gaming)
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| | Re: A BrikWars question
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(...) It's true; we were trying to keep the range lower than Pistols, which had to be lower than Rifles, which had to be lower than Siege Weapons, which had to be lower than two feet or nobody would be able to clear enough space for a proper (...) (25 years ago, 11-Apr-00, to lugnet.gaming)
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| | A BrikWars question
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All you BrikWars guys. Particularly, Mike Rayhawk. I am preparing to field a Medieval army and I have some suggestions for changes. Looking at the charts for hand-held missile weapons, the range for bows seems too short. There are three major types (...) (25 years ago, 11-Apr-00, to lugnet.gaming)
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| | Re: Dead link
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(...) They now appear to be here: (URL) Frank Filz ---...--- Work: mailto:ffilz@us.ibm.com (business only please) Home: mailto:ffilz@mindspring.com (25 years ago, 11-Apr-00, to lugnet.fun.party, lugnet.gaming, lugnet.games)
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| | Re: NELUG Brickwars 04/01/00 pics are up.
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(...) Or, after further thought, a grey 2x2 cylinder with a grey 'R2 head' dome and the aforementioned joystick. I dunno if they grey R2 domes are available yet but they will be in the Pod Bucket... J (25 years ago, 9-Apr-00, to lugnet.gaming)
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| | Central Ohio BrikWars
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We're planning to have a BrikWars get together 4/15/00 in the Columbus area. We are still working out the details of when and where. So for we have 5-6 attendees and no previous BrikWars experience. If anyone is interested in joning us, let me know (...) (25 years ago, 7-Apr-00, to lugnet.loc.us, lugnet.gaming)
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| | Re: NELUG Brickwars 04/01/00 pics are up.
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(...) How about a 2x2x2 cone with a 'joystick' on top, with the stick folded down to the horizontal position? It'll kinda look like a pinheaded Dalek, anyway... J (25 years ago, 7-Apr-00, to lugnet.gaming)
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| | Re: Another Point to Ponder ...
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(...) Ahh, give in, give in - whether we're on the same side or not, sharing can only help ... me ;) shaun (...) (25 years ago, 6-Apr-00, to lugnet.org.us.nelug, lugnet.gaming)
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| | Re: Another Point to Ponder ...
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In lugnet.org.us.nelug, Eric Joslin writes: <snip> (...) I would agree. I would say to keep posting to both groups. It looks like there might be bit of a surge in Brikwars interest as a result of the recent pic's from actual games. Plus with more (...) (25 years ago, 6-Apr-00, to lugnet.org.us.nelug, lugnet.gaming)
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| | Re: NELUG Brickwars 04/01/00 pics are up.
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(...) Heh. Yeah, they'll do that to ya. I passed a Games Workshop store in Paris and I couldn't resist stopping in, as I had never been to one before. Even the suave Frenchie gamers were pretty much creepy guys. (...) There are some similarities (...) (25 years ago, 6-Apr-00, to lugnet.gaming)
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| | Re: Another Point to Ponder ...
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(...) ;) <goes back and read's Shaun's original message> Hey! You I thought you said you didn't want to have a diabolical surprise! That'll teach me to read Lugnet and work at the same time. Well, ok, no, not really. (...) I asked about a group for (...) (25 years ago, 6-Apr-00, to lugnet.org.us.nelug, lugnet.gaming)
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| | Re: NELUG Brickwars 04/01/00 pics are up.
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(...) Thanks! A bunch of people have mailed in and told me that a lot of parts of BrikWars were ripped off from Warhammer 40k. I haven't actually ever read or played WH40K so I wouldn't know for sure, but it seemed likely enough, so I went down to (...) (25 years ago, 5-Apr-00, to lugnet.org.us.nelug, lugnet.gaming, lugnet.build.mecha, lugnet.general)
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