Subject:
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Re: Inaugural Ohio BrikWars Meeting
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Newsgroups:
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lugnet.gaming
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Date:
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Mon, 17 Apr 2000 12:41:38 GMT
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Viewed:
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2019 times
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In lugnet.fun.gaming, Gino A. Melone writes:
> The Ohio BrikWars have commenced. We met today for about 8 hours.
> Loads of fun. We had Drew Lawrence, Adrian Drake and Jeff Christner
> fielding TL6 mechs, tanks and troopers against my TL3 keep. Ken (I didn't
> catch his last name) joined us as photographer. Carolyn Cheney and
> friends dropped in to observe.
TL5, actually.
> We decided to have all of the SpaceMen attack my keep. I was playing
> mostly Castle. Backed up by 21 cannons.
>
> I fielded about 1900CP worth of Knights, Archers, Troopers, Scouts,
> Cannons and a keep (based on the Royal Knights Castle baseplate). The
> combined space forces were 1900-2000CP. 3-4 Mechs, 2 tanks, 2 hover
> craft, a bunch of troopers and 30 skeletons.
Drew fielded 3 mecha, a tank, and a jeep, plus troops. Jeff had 2 hoverflyers
and a bunch of troops, and I had a mech, a heavy assault transport, a bunch of
troops, and 50 skeletons. Of course, the skeletons vaporized in a puff of
magic smoke when we decided the battlefield was WAY too crowded.
> We felt that the field wouldn't be fair like that so we built two BURP
> mountains to form a pass that the attackers would have to funnel through.
> We also through several NPCs onto the mountains to keep it interesting.
> Thanks Geoff for manning the rock monster which was throwing rocks into
> the pass. By the time we built the mountains and fielded all of the
> troops, it was around 2:00 before we really got going. We had to vacate
> the room by 6:00. So we started packing at 5:30.
I had plenty of fun vaporizing Jar-Jar's (who populated one of the Burp
mountains). It would've taken 2 or 3 rounds of full on attacks to kill that
darn rock monster too. It's interesting to have to fight against extremely
powerful creatures like that.
>
> We definately fielded way too many troops for our experience level. We
> got about 7-8 turns completed.
It was a combination of armies being too large and discussions of rules. Next
time we should do a lot better, I think. Slightly smaller armies and a better
grasp of gameplay should speed things up nicely.
>
> My opening cannonball shot (3rd turn) took out 5 SpaceTroopers. Yeah!
> I held my own as the SpaceMen tried to get through a narrow pass and over
> rough terrain.
That was an amazing shot. The crocodiles loved feasting on the corpses too :)
> However, when we had to break, I was already beginning to feel the
> effects of attrition on my artillery men. Eventually, the superior
> firepower (that is, range) of the TL5 weapons would have won. The
> SpaceMen were converging on the RockMonster as we had to quit. He
> wouldn't have lasted two more turns. After that distraction was gone, I
> would have felt the full brunt of their attack. And it wouldn't have been
> pretty. Once those tanks got within range of my keep, it would have been
> emtpy fast.
Especially since my assault transport (with a MK3 Mortar) never got in range,
due to the terrain and a stupid opening move on my part. I couldn't drive it
over the embankment of the river because it rode too low to the ground, so I
had to take the long way around to the mouth of the river, and never made it.
3 or 4 more turns and my mortar would've been in range, and then his castle
would've been toast!
> Based on our experience, a 2-1 ratio of CP for each TL difference seems
> about right. We'll probably do more cross-TL battles and be able to hone
> this.
>
> With my 1900CP and the advantage that NCPs and terrain provided, I'd say
> my armie's total battle worth was around 4500-5000CP. The terrain easily
> doubled my effectiveness. And the RockMonster was going to take almost
> the entire combined force of the SpaceMen to kill quickly. He had ~143AV
> (13 Brix of 3d10 rock).
>
> Based on this, I'd say I was about equal to 1200CP of TL5. Which is
> consistent with the fact that I was doomed against 1900CP.
>
> Ken took a ton of pictures. Hopefully, we'll have them on the web
> soon. I'm sure that everyone will have more to add about our battle. We
> had a blast and are already trying to plan a sequel, with much smaller
> armies.
>
> We also hashed out some simplified magic rules while gabbing. I'll
> probably post those tonight or tomorrow. We came up with an idea for a
> truly interesting Wizard.
I think we should finetune some Uberwizard and skeleton supplements. We have
some neat ideas regarding skeletons and skeleton heroes.
>
> Later,
> Gino A...
Adrian
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Message has 1 Reply: | | Re: Inaugural Ohio BrikWars Meeting
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| (...) Ken is Jeff Christner's sister's husband. I don't know his last name either. (...) 3 mecha? I only had 2 -- the black Locust and the [mostly] white Raven. (...) That was so cool. And yes, that one area was WAAAY too crowded. (...) I got off my (...) (25 years ago, 17-Apr-00, to lugnet.gaming, lugnet.loc.us.oh)
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Message is in Reply To:
| | Inaugural Ohio BrikWars Meeting
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| The Ohio BrikWars have commenced. We met today for about 8 hours. Loads of fun. We had Drew Lawrence, Adrian Drake and Jeff Christner fielding TL6 mechs, tanks and troopers against my TL3 keep. Ken (I didn't catch his last name) joined us as (...) (25 years ago, 15-Apr-00, to lugnet.gaming)
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