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 Gaming / *614 (-10)
  Re: Brikwars questions
 
(...) Oh sorry, I thought I'd been clearer than I was: (...) This applies to normal damage as well as knockback damage. So, (...) changes quite a bit. Assuming an unarmored TL3 trooper and riding-horse (from 8.1.4): AV = 1d10+7 (5 man + 1d10+2 (...) (24 years ago, 10-Oct-00, to lugnet.gaming)
 
  Re: Brikwars questions
 
(...) Fair enough, stupendous feats are already very cool. (and 3 is ... 3 times cooler!) (...) Right. I get it now, thanks. (...) Ah, knight plus horse. Although this still means that a knight will never break a lance and can't kill a fig carrying (...) (24 years ago, 9-Oct-00, to lugnet.gaming)
 
  Re: Brikwars questions
 
(...) Well, no. Although that would be kind of cool. Units only get extra attacks when their Move has been supernaturally augmented to twice the unit type's original move. So, a Trooper gets a second attack at 10", but the Champion doesn't get his (...) (24 years ago, 9-Oct-00, to lugnet.gaming)
 
  Brikwars questions
 
These have probably already been asked, but anyway... 1. Champions. They move twice as far as normal trooper and I read elsewhere (supernatural power I think) that when a unit's move is doubled they get an extra attack. Does this mean that champions (...) (24 years ago, 9-Oct-00, to lugnet.gaming)
 
  Re: LEGO Foosball table
 
(...) Fantastic idea putting the side line kickerpins, goal spacer pins. Perfecto dude. DaveG (24 years ago, 7-Oct-00, to lugnet.sports, lugnet.build, lugnet.gaming)
 
  Re: LEGO Foosball table
 
(...) All right!!!!! --Todd (24 years ago, 7-Oct-00, to lugnet.sports, lugnet.build, lugnet.gaming)
 
  Re: LEGO Foosball table
 
(...) I guess it would look something like this. (URL) had a hard time getting the distance between players and how to solve the problem at the sidelines. This was the best I could come up with.. Jim (24 years ago, 7-Oct-00, to lugnet.sports, lugnet.build, lugnet.gaming)
 
  Re: Bayonet - possible solution
 
(...) If I had known about this about 5 months ago, I could have used it for my WWI project... but... oh well ;-) -Shiri (24 years ago, 6-Oct-00, to lugnet.pirates, lugnet.gaming)
 
  Re: Bayonet - possible solution
 
(...) cameras. Have to try this out tonight - Thanks! Richard Still baldly going.... (URL) (24 years ago, 6-Oct-00, to lugnet.pirates, lugnet.gaming)
 
  Re: LEGO Foosball table
 
(...) have seen. Very clear and sharp images. What did you use to create them? Also, the use of the mirrow is great. Bob (24 years ago, 5-Oct-00, to lugnet.sports, lugnet.build, lugnet.gaming)


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