| | Re: We're gonna BrikWar
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Please keep posting when you will be playing. I was hoping to drop by, but just got back into town! I live close to The Soldiery (near the comic book shop, right?) AND I have a digital camera! I probably don't have time to play, but I am interested (...) (24 years ago, 16-Aug-00, to lugnet.loc.us.oh.col, lugnet.gaming)
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| | Re: A question about BrikWars robots
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(...) There are supposed to be maximum speeds for each propulsion type, but it looks like I forgot to put them in. For ground propulsion, the max speed is TL x 4". I'll fix that when I do the next site update this weekend. Robots can exceed their (...) (24 years ago, 16-Aug-00, to lugnet.gaming)
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| | Re: A question about BrikWars robots
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(...) The mech I'm fielding tonight has a 32" movement (using torso power) and a 20" jump (using combined legs). The jump seems high, but 5" (using torso power), seems way too low. Using leg power for movement would be ridiculous. Would be 128". The (...) (24 years ago, 15-Aug-00, to lugnet.gaming)
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| | Re: A question about BrikWars robots
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Whenever I use the RV supp to make a robot, it seems to go about 30+" / turn. I have to tone this down by about 1/2 to make it reasonable (ground stuff should not go as fast as flyers). For jumping, your idea seems reasonable. Jason (...) jumping (...) (24 years ago, 15-Aug-00, to lugnet.gaming)
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| | A question about BrikWars robots
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I've got a question about walking robots. When calculating speed and jumping power, do you use the power rating of the robot (torso) or the combined rating of the legs. Thus far, I've been using the torso rating for normal movement and the combined (...) (24 years ago, 15-Aug-00, to lugnet.gaming)
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| | We're gonna BrikWar
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We've got a table at The Soldiery from 4-9pm tomorrow (8/15). Anyone who wants to join is welcome. We want to start gaming by 4:30-5:00. We'll be playing TL5-6 with a limit of ~300CP. Spectators are also welcome. Anyone with a digital camera is (...) (24 years ago, 15-Aug-00, to lugnet.loc.us.oh.col, lugnet.gaming)
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| | Re: Vivat Rex, Studfest6: Brikwars
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In lugnet.loc.au, Richard Parsons writes: <severe snippage, but I'm definitely up for this snazzy looking campaign> (...) A bit messy, but maybe two 1x1 plates with clip? --Dave (24 years ago, 14-Aug-00, to lugnet.loc.au, lugnet.gaming)
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| | Re: Sneak preview of my GEV
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(...) Having just scoured the net, I can't find any pictures of a GEV. I will have to recheck my game box, but I thought I recalled a turret on the GEV. I have a hard time imagining the GEV being effective without a turret, and the targeting (...) (24 years ago, 9-Aug-00, to lugnet.build, lugnet.gaming)
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| | Re: Sneak preview of my GEV
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(...) Very nice! I wasn't aware there was an actual turret on the SJ games version, but it looks great! I'm looking forward to seeing more of the engine detail--having been an avid fan of Winchell Chung's renderings, these are all the more cool to (...) (24 years ago, 9-Aug-00, to lugnet.build, lugnet.gaming)
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| | Re: Sneak preview of my GEV
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(...) I want to get some more pics, especially to show the back end, and maybe a profile shot to match the original counters/game case. I call the color scheme "low visibility night/urban camouflage" but I'm just trying to make a virtue out of my (...) (24 years ago, 7-Aug-00, to lugnet.build, lugnet.gaming)
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