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 Gaming / *2644 (-20)
  Bubble Gum Crisis
 
Boy oh boy, has the .brikwars newsgroup been silent lately. Whatever happened to the carnage? The gore? The sheer ruthlessness of thy fellow man and woman? Well, wonder no more. It's time to wipe that classic smile off your face and remember what it (...) (20 years ago, 11-May-04, to lugnet.gaming, lugnet.gaming.brikwars, lugnet.org.us.nelug) ! 
 
  Re: Am I missing any?
 
(...) -snip- (...) I'll have the .doc to you soon. Busy time of year as its nearing the end of school, lots of stuff to do. Sorry to keep you waiting. -Dan (20 years ago, 6-May-04, to lugnet.gaming.starship, FTX)
 
  Am I missing any?
 
Hi Folks, I have been out of commission for the last week or so --> really hectic on the job place. But, I have been searching the sector sites looking for missed sentient species. I have not found reference to any others, but I was told that they (...) (20 years ago, 6-May-04, to lugnet.gaming.starship)
 
  The Classic-Castle Roleplay gets a new home!
 
Greetings, Castleheads and Gamers, The (URL) C-C Roleplay> has moved to a new location! (URL) Be sure to change your bookmarks! Nathan Wells Classic-Castle.com Gaming Admin (20 years ago, 5-May-04, to lugnet.castle, lugnet.gaming, lugnet.general, FTX)  
 
  Re: Active Sectors
 
(...) snip (...) That would be RIFT. Yes, it's active, but getting very lonely. Nathan (20 years ago, 4-May-04, to lugnet.gaming.starship, FTX)
 
  Brik Battles: Medieval Warfare
 
Brik Battles: Medieval Warfare Release Candidate 2 is finally here. www.brikbattles.com BRIK BATTLES: Medieval Warfare is a tabletop fantasy war-game based on plastic bricks (LEGO or other similar recommended). The rules system is flexible and easy (...) (20 years ago, 4-May-04, to lugnet.gaming)
 
  Re: Active Sectors
 
(...) I can vouch for these two. Richard Still baldly going... (20 years ago, 4-May-04, to lugnet.gaming.starship)
 
  Re: Medieval Sea Battles
 
(...) I have been thinking about adding ship / sea warfare to my game Brik Battles: Medieval Warfare. I would be interested in any imput / colaboration Please check out the site. www.brikbattles.com Thanks, -- Ramus (20 years ago, 4-May-04, to lugnet.games, lugnet.gaming, lugnet.pirates, lugnet.admin.general)
 
  Re: ESPG Rule Mod?
 
(...) Because Imperials wouldn't fight one another! Unless it waas red vs. blue. Not to mention two ships full of like-uniformed men would get somewhat confusing (or at least ridiculous-looking if they boarded one another. Red plumes versus yellow (...) (20 years ago, 3-May-04, to lugnet.gaming, lugnet.pirates)
 
  Active Sectors
 
Hello all. I've kept in touch with many of the players of Starship, and I know if they are still playing the game or not. This table may be a bit wrong, but if the sector is active, please inform me to change it. Active Sectors Arbor Sector Sector X (...) (20 years ago, 3-May-04, to lugnet.gaming.starship, FTX)
 
  Re: Floating. or I've joined- what next?
 
In lugnet.gaming.starship, Avery Christy summed lots of stuff up: (...) -snip- (...) -snip- Just a final note on the emails, which Avery summed up nicely. Some SMs like to send Action Emails to players in their sector, which are basically a form (...) (20 years ago, 3-May-04, to lugnet.gaming.starship, FTX)
 
  Re: ESPG Rule Mod?
 
"Wes Davis" <kitsurugi_yui@hotmail.com> wrote in message news:Hx0vwM.1vCB@lugnet.com... (...) bought a (...) it. (...) curious. (...) I don't think I've had that much trouble with stuff walking. But that concern is one reason I am looking for a way (...) (20 years ago, 3-May-04, to lugnet.gaming, lugnet.pirates)
 
  Re: ESPG Rule Mod?
 
"Mr L F Braun" <braunli1@pilot.msu.edu> wrote in message news:Hx1Bxn.1rFx@lugnet.com... (...) I'd say (...) cutters (...) enough for (...) My biggest concern with adding draught is the added complexity for not that much gain. I also don't want to (...) (20 years ago, 3-May-04, to lugnet.gaming, lugnet.pirates)
 
  Re: ESPG Rule Mod?
 
"Purple Dave" <purpledave@maskofdestiny.com> wrote in message news:Hx1Lxu.zFE@lugnet.com... (...) Imperial... (...) only... Very good points. Chris Weeks and I have talked about how to make non-pirates viable as players. We just have not come up (...) (20 years ago, 3-May-04, to lugnet.gaming, lugnet.pirates)
 
  Re: Floating. or I've joined- what next?
 
(...) Hey James, Glad to have you aboard. Big Starship welcome and salutations! Well, once you get a reply from Hendo, the Galactic Mediator, or Richards who does a lot of the work of posting ships, that your ship is up and posted on the Starship (...) (20 years ago, 3-May-04, to lugnet.gaming.starship)
 
  Floating. or I've joined- what next?
 
The subject header says it all really. I've registered a ship, what happens now? Do I need to email someone else or do I wait for a green light out of spacedock? Perhaps call for a pilotship and tug? Anyways, just wondering. Thanks James (who has (...) (20 years ago, 3-May-04, to lugnet.gaming.starship)
 
  Re: [Fwd: Re. Starship Roll Call]
 
(...) Jeff, did you get either of the copies of your last Action Report (week of 6-13 Apr)? Let me know; given that there are few players in the Sector right now, it's pretty easy to organize extensions. best LFB (21 years ago, 2-May-04, to lugnet.gaming.starship)
 
  Re: ESPG Rule Mod?
 
(...) I'd think it would actually skew things in favor of the merchants. Not only would they be controlling the same number of guns, but they'd have more carrying capacity where the escort's cannon would have been, and they'd have the advantage of (...) (21 years ago, 1-May-04, to lugnet.gaming, lugnet.pirates)
 
  [Fwd: Re. Starship Roll Call]
 
Dispite having trouble with my email...I'm still here, I think. Jeff The DAC (21 years ago, 2-May-04, to lugnet.gaming.starship)
 
  Re: ESPG Rule Mod?
 
(...) I really like the idea of using draught as a quality--it would slow down the really "big" ships in and amongst the islands, and allow maneuverability to mean something. But it also would give the cutters an advantage in getting to the treasure (...) (21 years ago, 1-May-04, to lugnet.gaming, lugnet.pirates)


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