| | Re: Floating. or I've joined- what next?
|
|
In lugnet.gaming.starship, Avery Christy summed lots of stuff up: (...) -snip- (...) -snip- Just a final note on the emails, which Avery summed up nicely. Some SMs like to send Action Emails to players in their sector, which are basically a form (...) (20 years ago, 3-May-04, to lugnet.gaming.starship, FTX)
|
|
| | Re: ESPG Rule Mod?
|
|
"Wes Davis" <kitsurugi_yui@hotmail.com> wrote in message news:Hx0vwM.1vCB@lugnet.com... (...) bought a (...) it. (...) curious. (...) I don't think I've had that much trouble with stuff walking. But that concern is one reason I am looking for a way (...) (20 years ago, 3-May-04, to lugnet.gaming, lugnet.pirates)
|
|
| | Re: ESPG Rule Mod?
|
|
"Mr L F Braun" <braunli1@pilot.msu.edu> wrote in message news:Hx1Bxn.1rFx@lugnet.com... (...) I'd say (...) cutters (...) enough for (...) My biggest concern with adding draught is the added complexity for not that much gain. I also don't want to (...) (20 years ago, 3-May-04, to lugnet.gaming, lugnet.pirates)
|
|
| | Re: ESPG Rule Mod?
|
|
"Purple Dave" <purpledave@maskofdestiny.com> wrote in message news:Hx1Lxu.zFE@lugnet.com... (...) Imperial... (...) only... Very good points. Chris Weeks and I have talked about how to make non-pirates viable as players. We just have not come up (...) (20 years ago, 3-May-04, to lugnet.gaming, lugnet.pirates)
|
|
| | Re: Floating. or I've joined- what next?
|
|
(...) Hey James, Glad to have you aboard. Big Starship welcome and salutations! Well, once you get a reply from Hendo, the Galactic Mediator, or Richards who does a lot of the work of posting ships, that your ship is up and posted on the Starship (...) (20 years ago, 3-May-04, to lugnet.gaming.starship)
|
|
| | Floating. or I've joined- what next?
|
|
The subject header says it all really. I've registered a ship, what happens now? Do I need to email someone else or do I wait for a green light out of spacedock? Perhaps call for a pilotship and tug? Anyways, just wondering. Thanks James (who has (...) (20 years ago, 3-May-04, to lugnet.gaming.starship)
|
|
| | Re: [Fwd: Re. Starship Roll Call]
|
|
(...) Jeff, did you get either of the copies of your last Action Report (week of 6-13 Apr)? Let me know; given that there are few players in the Sector right now, it's pretty easy to organize extensions. best LFB (21 years ago, 2-May-04, to lugnet.gaming.starship)
|
|
| | Re: ESPG Rule Mod?
|
|
(...) I'd think it would actually skew things in favor of the merchants. Not only would they be controlling the same number of guns, but they'd have more carrying capacity where the escort's cannon would have been, and they'd have the advantage of (...) (21 years ago, 1-May-04, to lugnet.gaming, lugnet.pirates)
|
|
| | [Fwd: Re. Starship Roll Call]
|
|
Dispite having trouble with my email...I'm still here, I think. Jeff The DAC (21 years ago, 2-May-04, to lugnet.gaming.starship)
|
|
| | Re: ESPG Rule Mod?
|
|
(...) I really like the idea of using draught as a quality--it would slow down the really "big" ships in and amongst the islands, and allow maneuverability to mean something. But it also would give the cutters an advantage in getting to the treasure (...) (21 years ago, 1-May-04, to lugnet.gaming, lugnet.pirates)
|
|
| | Re: ESPG Rule Mod?
|
|
(...) I'm sorry, that sounded really arrogant. What I meant is that I just bought a TON of gold for the pirate game, and that it seems like a waste not to use it. Frank, do you make everyone empty their pockets after a game ends? Just curious. (...) (21 years ago, 1-May-04, to lugnet.gaming, lugnet.pirates)
|
|
| | Re: ESPG Rule Mod?
|
|
I wouldn't go with the draft idea, unless it was minimal. If anything, I'd say class minus three inches. This would make big ships use boats, but allow cutters to pull right up next to the islands. Ports would of course be deep enough for anything (...) (21 years ago, 1-May-04, to lugnet.gaming, lugnet.pirates)
|
|
| | Re: Starship Roll Call
|
|
I'm Still here. One question for Hendo(or whoever is in charge of movement currently) Where is the Europa? Seems I've lost track of it. Thanks, David (21 years ago, 29-Apr-04, to lugnet.gaming.starship)
|
|
| | Introducing Myself, and My Ships
|
|
(URL) Hello! I'm Wes Davis, a fellow AFOL. In 2002, I started buying pirate legos, starting with two 6285 sets and one 6286. I'd promised myself I'd buy these ships (which I'd always wanted growing up) and now that I had the means, I went for it. (...) (21 years ago, 30-Apr-04, to lugnet.pirates, lugnet.gaming, lugnet.loc.us.va)
|
|
| | Kabluie!! and my latest absence...
|
|
Hey all! Just wanted to give a heads up regarding my end of things. Earlier this week, the power unit in my computer went kabluie! After a few days of figuring out what to do (mind you, I am not hardware savvy), my machine is on again, but I have (...) (21 years ago, 30-Apr-04, to lugnet.gaming.starship)
|
|
| | Re: My word man! Are you insane?! (You may find this funny)
|
|
(...) Great contribution Avery!! (And nice to see you on Lugnet too!) To answer Dan's question in this thread, yes all known sentient life that is from Val Central sector is biologically Terran. Any connection to other Terrans has been lost to the (...) (21 years ago, 30-Apr-04, to lugnet.gaming.starship, FTX)
|
|
| | Re: Starship Roll Call
|
|
(...) :) (21 years ago, 30-Apr-04, to lugnet.gaming.starship, FTX)
|
|
| | Re: How many studs in an inch? How many posts in a thread?
|
|
"Clangador" <clangador@comcast.net> wrote in message news:Hwx77u.1Fy1@lugnet.com... (...) Hard to kill and the leader always has a magic staff (I don't want to spill too many beans - of course as we have more and more games where people have played (...) (21 years ago, 29-Apr-04, to lugnet.gaming)
|
|
| | Re: ESPG Rule Mod?
|
|
Several responses on this thread... As far as draft: As Larry mentions, at least in the games I run, the seas are crowded with islands, so having shallow water extend out several inches would really be a hassle. Also, without actually marking the (...) (21 years ago, 29-Apr-04, to lugnet.gaming)
|
|
| | Re: ESPG Rule Mod?
|
|
(...) This would interfere with movement something fierce, as typical game areas have a LOT of islands. Worse, it would interfere with landing at islands and searching for treasure, picking up castaways, getting jumped by mummies, etc. because (...) (21 years ago, 29-Apr-04, to lugnet.gaming)
|