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| | Re: Vote for GM...
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| (...) Hmm...Guess all that password-protecting and coding I did for the poll wasn't put to use. Damn. But it's ok. I vote for Hendo. Richard would have been a choice too, but seeming as it wouldn't make a difference, I vote for Hendo. Sorry Richard (...) (21 years ago, 31-Dec-03, to lugnet.gaming.starship, FTX)
| | | | Re: Vote for GM...
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| (...) I second the vote! Or do I third it? (21 years ago, 30-Dec-03, to lugnet.gaming.starship)
| | | | Happy New Year! (was Re: Holiday Apology (was: Re: Vote for GM...))
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| (...) I'd relax dude. If there was actually a problem in the level of attention you devote and service you provide, I have no doubt you'd hear all about it. And there's nary a whisper of concern as far as I'm aware. The government of New Pacific (...) (21 years ago, 31-Dec-03, to lugnet.gaming.starship)
| | | | Holiday Apology (was: Re: Vote for GM...)
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| (...) Galactic Greetings! I just want to drop a line and say thank you to Sean for initiating this vote. I had hoped to better arrange the details of the voting process this year, but alas distractions were a-plenty this busy season. Last year, our (...) (21 years ago, 30-Dec-03, to lugnet.gaming.starship)
| | | | Re: Vote for GM...
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| Jeffrey Shaw also votes for Hendo he cant post so he emailed me. Sean (21 years ago, 30-Dec-03, to lugnet.gaming.starship)
| | | | Re: Vote for GM...
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| My vote is for Hendo, also! Who in their right mind would elect anyone else? ;-) Andrew (...) (21 years ago, 30-Dec-03, to lugnet.gaming.starship)
| | | | Re: Vote for GM...
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| (...) Hear, hear! A second vote, here. LFB (21 years ago, 30-Dec-03, to lugnet.gaming.starship)
| | | | Vote for GM...
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| Ok, you can just reply to this message with your vote. I vote for Hendo for GM of Starship for 2004. Sean (21 years ago, 30-Dec-03, to lugnet.gaming.starship)
| | | | Brikwars Calculator
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| I've started working on an automated Brikwars calculator for the more boring tasks in Brikwars like figuring mass and acceleration of vehicles... you know, that kind of "stuff." It's going to be an open source project, so anyone who is interested in (...) (21 years ago, 26-Dec-03, to lugnet.gaming.brikwars)
| | | | Re: Zombies!
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| In lugnet.org.us.nelug, Wayne McCaul wrote: [snipx0r] (...) [snip] (...) [snip] Sounds good, except the concecrated ground part, in my opinion, is a little cheezy. For example, in the movie 28 Days Later, the zombies were in no way crippled by (...) (21 years ago, 26-Dec-03, to lugnet.gaming.brikwars)
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