| | Re: Rules Talk: JumpShip Ideas
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(...) Well, technically, his engineers are looking at your ship's upgrade from Spraw, and if he negotiates with you to do so, he will take the plans and try to duplicate the engines. He is considering, for game-play fun, saying that they can't (...) (21 years ago, 28-May-03, to lugnet.gaming.starship, FTX)
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| | Re: Rules Talk: JumpShip Ideas
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(...) His society developing it? Richard, you know I expect a share out of this, right? :) Can't wait to get my Junk Ship zipping around on its new drive... -JHK (21 years ago, 28-May-03, to lugnet.gaming.starship, FTX)
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| | Re: Rules Talk: JumpShip Ideas
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First of all: Oh my God! What happened to the text?! It's all...weird. Anyway... Very good explanation. It works very well. My ships have a modified form of this jumpdrive, but I don't use it in Starship. It's how I get across the galaxy in 5 (...) (21 years ago, 28-May-03, to lugnet.gaming.starship, FTX)
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| | Re: Rules Talk: JumpShip Ideas
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(...) (grins) It stems from our use of the term JumpGates. I honestly do not recall which of the participants first provided that particular term here in Starship, although surely it has been used in other Sci Fi before. But early during game (...) (21 years ago, 28-May-03, to lugnet.gaming.starship)
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| | Re: Rules Talk: JumpShip Ideas
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(...) <remainder snipped> JumpShip? Hmmm...am I detecting the influence of the venerable GDW "Traveller" (the original one) here? :) I must find my copy of "High Guard." It's been too long. Hopefully one day I'll be able to take part in all of the (...) (21 years ago, 28-May-03, to lugnet.gaming.starship)
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