| | Re: Instructions for the Cathedral Board Game
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(...) My only worry about your very efficient design is that there may now be a run on those 2 x 2 45 degree double slopes that you use for the roof pieces. ;) I have often wondered why more abstract board games aren't recreated (or created from (...) (22 years ago, 4-May-03, to lugnet.inst, lugnet.gaming)
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| | Re: Instructions for the Cathedral Board Game
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(...) first plastic version by Mattel)...are your pieces based on the current version's designs, or are they original? One thing I think is a possible downside to your version...the boxed game (at least, my version of it) has raised squares on the (...) (22 years ago, 4-May-03, to lugnet.inst, lugnet.gaming)
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| | Re: Instructions for the Cathedral Board Game
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(...) Thanks. I think I may revise the layout of the pictures a little, not so sure about load times, and I think it might be helpful to present it in a more usable manner. (...) The game is pretty good, if you like abstract board games. Not too (...) (22 years ago, 2-May-03, to lugnet.inst, lugnet.gaming)
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| | Re: Instructions for the Cathedral Board Game
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(...) My Bad! You already posted them in the "Various" section. (URL) love for the castle instructions section :) Thanks again! Ben (22 years ago, 2-May-03, to lugnet.inst, lugnet.gaming)
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| | Re: Instructions for the Cathedral Board Game
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(...) Hi Jason, These instructions are really good. The game looks like fun and I'll try it out with my family this summer. I think you should post a link to the instructions on Jake's site: (URL) (22 years ago, 2-May-03, to lugnet.inst, lugnet.gaming)
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| | Instructions for the Cathedral Board Game
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Well I got around to creating instructions for my version of the Cathedral board game. Here they are: (URL) Orginal thread about this game is here: (URL) Spears MichLUG - (URL) MOCpage - (URL) (22 years ago, 2-May-03, to lugnet.inst, lugnet.build, lugnet.cad, lugnet.castle, lugnet.gaming, lugnet.org.glug) !!
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| | Re: Brikwars at OurCon 04
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(...) I always appreciate other options, because they let me see things that I might have over looked. In the end I usually take all the feedback I get and modify the game to try and meet as many of them as possible. I agree that losing troops is a (...) (22 years ago, 1-May-03, to lugnet.org.us.nelug, lugnet.gaming)
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| | Re: Brikwars at OurCon 04
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(...) I agree, especially for a Gaming Con where non-AFOLs will be invited to join, that it would be nice to have the players be allies versus NPC opponents. Having NELUG play the NPCs would work nicely. This creates a nice scenario where teamwork (...) (22 years ago, 1-May-03, to lugnet.org.us.nelug, lugnet.gaming)
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| | Re: Brikwars at OurCon 04
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I think the three hour time slots would work well for the game I have in mind. What I've come up with so far is a TL2 game for mulitple players broken up into three stages each consisting of three missions. Each of these missions can be done at the (...) (22 years ago, 1-May-03, to lugnet.org.us.nelug, lugnet.gaming)
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| | Re: Brikwars at OurCon 04
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(...) Sweet! FYI to all, according to Jeff Lawrence (the man to-be-in-charge), here are the kinds of time slots to expect if planning a BW (or QW) game at OurCon '04: "That is yet unclear. What *I'm* pushing for is the option for 3,4 and 5 hour (...) (22 years ago, 30-Apr-03, to lugnet.org.us.nelug, lugnet.gaming)
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