| | NELUG TL6 Space Module Game II, August 12 2002
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(All images are deep-linked for instant viewing
) (WARNING: This is a looonnnnggg post!) On Sunday, August 11, 2002, NELUG members participated in the second half of a two-part space-module Brikwars game. Set in the bowels of an abandoned (...) (22 years ago, 13-Aug-02, to lugnet.org.us.nelug, lugnet.gaming) !
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| | Re: TL6 Brikwars Game (Results)
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(...) THIS IS PERFECT! The fact that the alien was *inside* the monkey never came out to the players during the course of the game, because we didn't get to the map. This would have been fantastic, though! In order to get it, troopers would have had (...) (22 years ago, 12-Aug-02, to lugnet.org.us.nelug, lugnet.gaming)
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| | BattleSpace major update and release of Fleet Command version 3.0
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The wait is finally over! Announcing the latest update of the BattleSpace website, including: - New model documentation: Starclaw class Space Intercept Fighter - New online HyperProbe layout containing pictures, hints and tips - New quick and simple (...) (22 years ago, 10-Aug-02, to lugnet.space, lugnet.announce, lugnet.publish, lugnet.loc.au, lugnet.gaming)
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| | Re: Meeting Locations at Gencon
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Hey Chris, what's your hotel, and what's your room number? The number you gave us is invalid, James and I have been looking for you. Are you posting on the Wizard's computer?? We'll talk on the message board, Or, come to the miniature hall at 12:00 (...) (22 years ago, 10-Aug-02, to lugnet.gaming)
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| | Re: Meeting Locations at Gencon
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(...) OK, so it's not as straightforward as it has been in years past. And Rio Grande isn't in that room at all. It appears that Evan and I are here and leaving notes on the signboard at BG&minis HQ. Anyone else? If you're here, call me at (...) (22 years ago, 9-Aug-02, to lugnet.gaming)
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| | Re: WH40k Dreadnaughts and Tau Crisis Battle Suit
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(...) Heya Jeremy! (...) I like the way you use peices! Your a great builder! Good to see more creations from you! (...) c-ya, Eric (22 years ago, 8-Aug-02, to lugnet.gaming, lugnet.build.mecha)
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| | Re: WH40k Dreadnaughts and Tau Crisis Battle Suit
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(...) dropped the hip joint to make more room for the pilot's cabin. I like that landspeeder too -- I think this model intrigues me because it seems so simple but is hard to pull off well. I think you pulled it off well. :-, Cheers, - jsproat (22 years ago, 8-Aug-02, to lugnet.gaming, lugnet.build.mecha)
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| | Re: WH40k Dreadnaughts and Tau Crisis Battle Suit
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(...) Very nice. For another take on the Space Marine dread check out. (URL) it has the opposite prob to yours, it's too big. That and it sits a 'fig inside because I used it for brikwars and making the pilot dead/sealed in wasn't covered in the (...) (22 years ago, 8-Aug-02, to lugnet.gaming, lugnet.build.mecha)
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| | Re: Starship RPG to Start Soon
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<snip> (...) Well you build a ship with big guns and weapons and stuff. It can have a crew up to 15. I don't know about the digital camera. E-mail Andrew at starship_rpg@hotmail.com He's the co-mediator. Every update (describing your movement, where (...) (22 years ago, 7-Aug-02, to lugnet.build.contests, lugnet.gaming)
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| | Re: Monte Cook
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I believe Ken might have known him from his work @ WotC, but I'm not sure and of course I can't ask. His name and face is familiar, I might of met him once. I can't be sure. -- Thanx~ Nicole; "Now with Masters in Psychology Analytical Action!" (URL) (...) (22 years ago, 7-Aug-02, to lugnet.people, lugnet.gaming)
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| | Re: Starship RPG to Start Soon
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(...) Dan et al, I like the general idea of these kinds of games/shared settings. But I am still trying to figure out what the technical requirements for participants are. Does a player need to have a digital camera (or other easy means of posting (...) (22 years ago, 7-Aug-02, to lugnet.build.contests, lugnet.gaming)
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| | Monte Cook
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There is a reference on Monte Cook's page: (URL) he creates dioramas out of LEGO. Does anyone know if he reads Lugnet, or has anyone seen pictures of his creations? Frank (22 years ago, 6-Aug-02, to lugnet.people, lugnet.gaming)
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| | Starship RPG to Start Soon
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As Co-Mediator of the Starship RPG ( (URL) ) I would like to announce to you all to join. I can assure you there will not be any time for you to be bored. It is similiar to Sector 62, only with some different rules and a different item to be (...) (22 years ago, 5-Aug-02, to lugnet.gaming, lugnet.build.contests, lugnet.space)
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| | WH40k Dreadnaughts and Tau Crisis Battle Suit
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Heya folks, I've uploaded pics of my *mostly* minifig-scale Space Marines Dreadnaughts from the game Warhammer 40,000: (URL) I've uploaded my Tau Army Crisis Battle Suit: (URL) pages reflect microfig-scale mecha techniques used in minifig (...) (22 years ago, 3-Aug-02, to lugnet.announce.moc, lugnet.gaming, lugnet.build.mecha)
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| | Re: Meeting Locations at Gencon
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(...) Here's the gunship stat's: (URL) Butzlaff (P.S. Any other stats needed? I used the troop classifier for my troopers) (22 years ago, 1-Aug-02, to lugnet.gaming)
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| | Re: Meeting Locations at Gencon
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"Evan Butzlaff" <mad_genius123@hotmail.com> wrote in message news:H04FsB.90F@lugnet.com... (...) Are the stat sheets homebrew? Can you send me some copies? I am working 10 straight till I leave for Gen so time for me is short. I will try to post (...) (22 years ago, 1-Aug-02, to lugnet.gaming)
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| | Re: Meeting Locations at Gencon
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(...) I have stat sheets for my stuff. I also have a stat sheet for my Gunship (Thanks To Richard Parsons). If you need anything just post. ~Evan Butzlaff (22 years ago, 31-Jul-02, to lugnet.gaming)
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| | Re: PIRATE GAME: New Cutter Record Sheet and other discussion
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(...) I also thought about -2 per 3". I'm somewhat inclined to not introduce a new set of range steps because of thinking how to put the range mods right onto the range sticks (and musket has to be on both long and short sticks). It probably is (...) (22 years ago, 30-Jul-02, to lugnet.gaming, lugnet.pirates)
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| | Re: USCLS is re-released!
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Saw this over in lugnet.games and thought I'd cross-post it over here to fun.gaming: (...) (22 years ago, 30-Jul-02, to lugnet.gaming)
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| | Re: PIRATE GAME: New Cutter Record Sheet and other discussion
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(...) I think this is a much better calculation. Grape wasn't even worth doing at point-blank range the other way, though making it equal to a musket may be going a bit too far the other way--maybe -1 per 2"? (-1/inch is a bit too severe.) (...) I (...) (22 years ago, 30-Jul-02, to lugnet.gaming, lugnet.pirates)
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