| | The kernel of a new game -- All Brick Stories
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Hi all, I'd been playing with some ideas for an in-depth RPG based on LEGO. Then Frank Filz posted the note at (URL) which started a good thread on LEGO RPG issues. Included in that thread, was a note from Mike Rayhawk ( (URL) ) that got me thinking (...) (22 years ago, 27-May-02, to lugnet.gaming)
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| | Create an Island using the Container Lid from one of the $10 LEGO Dinosaur sets
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I couldn't get my dinosaurs to stand securely to the box lid. ("(URL) I came up with an idea on how to make an insert into the top of the box lid, to make a more secure base for the dinosaurs to stand atop. (Incidentally, this makes a good island, (...) (22 years ago, 26-May-02, to lugnet.general, lugnet.pirates, lugnet.build, lugnet.gaming)
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| | Re: RPG or PBM? (Was: Elements of a brick oriented RPG)
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(...) This concept is in fact an integral part of my own current project. I have been designing rules for a Castle-specific PBB wargame in conjunction with building a display that is built both with the rules in mind and with the intent of just (...) (22 years ago, 20-May-02, to lugnet.gaming)
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| | Re: RPG or PBM? (Was: Elements of a brick oriented RPG)
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(...) I didn't really mean to exclude anything, I really just meant to raise the idea that character advancement isn't really an absolute necessity. The game would be a lot simpler if it were left out; in any case, with only four possible ratings (...) (22 years ago, 20-May-02, to lugnet.gaming)
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| | RPG or PBM? (Was: Elements of a brick oriented RPG)
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(...) This is a cool idea, but does it neccesitate no character advancement? Is the goal to just get away from the traditional RPG aspects, to simplify the rules, or something else? Would having both advancement mechanisms work? (...) So, the idea (...) (22 years ago, 20-May-02, to lugnet.gaming)
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| | Re: Elements of a brick oriented RPG
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(...) One of the ideas I've been keeping on the back burner for BrikWars is a supplement for some kind of construction-campaign system. It's anybody's guess as to when (or if) this idea will ever get fleshed out, so I'd be just as happy to see it (...) (22 years ago, 20-May-02, to lugnet.gaming)
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| | Re: Elements of a brick oriented RPG
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(...) Well, I haven't totally bagged the idea, plus, I'm always interested in exploring game mechanics. (...) True. (...) Good advice. I really need to get my behind down to some of the gaming events at the local stores. (...) Hmm, construction (...) (22 years ago, 20-May-02, to lugnet.gaming)
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| | Re: Elements of a brick oriented RPG
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Hi Frank and all, I just got around to reading this thread and it seems that you've already decided to bag the idea, but I wanted to make some comments. (...) I think this is the heaviest question here. Everything else stems from how this is (...) (23 years ago, 19-May-02, to lugnet.gaming)
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| | Re: Elements of a brick oriented RPG
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(...) Rather than trying to "lego-ize" a game system, I would say just pick whatever game you and your friends want to play and use lego to augment it. My friends and I have been doing this for years. The first time was a 2nd edition AD&D campaign (...) (23 years ago, 18-May-02, to lugnet.gaming)
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| | Re: Elements of a brick oriented RPG
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(...) When I ran a long term RQ campaign, what I did which eliminated the "ok, now I pull out my niblick and try and hit him with that" was to hand out a limited number of experience rolls. The I hit, he parries thing is a real problem though. (...) (...) (23 years ago, 17-May-02, to lugnet.gaming)
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