| | Re: Elements of a brick oriented RPG
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As a long time gamer I thought I would make a few suggestions (...) If you plan to play locally with friends, i recommend us 3rd edition D&D. If you want quicker and easier for convention play, I suggest using brik war rules for the combat and (...) (22 years ago, 16-May-02, to lugnet.gaming)
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| | Re: Elements of a brick oriented RPG
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(...) Hey, I do know what an RPG is okay. I do remember what a scenerio is. Earlier this month, I enegged in some discussion on IOM, and I do say, when it comes to discussing the merits and open-endness of these, some people get really defensive on (...) (22 years ago, 15-May-02, to lugnet.gaming)
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| | Re: Elements of a brick oriented RPG
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(...) Well, you're not supposed to actually use them all, though. ;) They have a vast variety so you can choose which ones you want to give your settings more of a real folklore/mythological feel. Like an Arabian setting? You can just choose the (...) (22 years ago, 15-May-02, to lugnet.gaming)
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| | Re: Elements of a brick oriented RPG
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(...) I find that games at cons are (obviously) one-off events, and I find one-off RPG's a bit lack-luster. They're great for introducing a new game or system, but I veiw RPG's as something that needs a time commitment to really enjoy; I want to see (...) (22 years ago, 15-May-02, to lugnet.gaming)
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| | Re: Elements of a brick oriented RPG
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(...) Yah. They certainly seem to have fun. :) I haven't looked at it too deeply, but the mechanics seem fairly clean. (...) Take a peek at Space Hulk. It's a board game spin-off of Warhammer, but it's got *good* two player good-guy/bad-guy balance. (...) (22 years ago, 15-May-02, to lugnet.gaming)
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| | Re: Elements of a brick oriented RPG
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(...) No, Tactics Ogre!! :D *runs away* Jeff (22 years ago, 15-May-02, to lugnet.gaming)
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| | Re: Elements of a brick oriented RPG
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(...) Well, I do enjoy designing games (I've been a game designer almost as long as I've been playing war games - shortly after getting Tactics II, I designed a new board for it, I started fiddling with D&D [the original Basic D&D in the blue cover] (...) (22 years ago, 15-May-02, to lugnet.gaming)
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| | Re: Elements of a brick oriented RPG
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(...) Having got interested in 7th Sea about the same time as LEGO, I certainly considered a connection there... Actually, I think my interest in LEGO Pirate ships may have been an influence on checking out 7th Sea (a demo game which I was actually (...) (22 years ago, 15-May-02, to lugnet.gaming)
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| | Re: Elements of a brick oriented RPG
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(...) I am probably looking for something primarily for gamers, but it would be nice to make it attractive for AFOLs. (...) Hmm, have you ever taken pictures of your games? (...) Well, I don't have a group yet, so basically, part of what I will be (...) (22 years ago, 15-May-02, to lugnet.gaming)
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| | Re: Elements of a brick oriented RPG
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(...) Interesting questions... ...and right up my alley too.... =) (...) Depends on how detailed you want the role-playing to be, and whether you want to design a game to accomodate that detail. *Time for a shameless plug (surprisingly the first (...) (22 years ago, 15-May-02, to lugnet.gaming)
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