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 Gaming / *1009 (-40)
  Re: Gaming at AFOL cons
 
(...) Oh good! I was wondering what we were going to do. (...) They could bring any special sale stuff and a cash register out to the con site and people could otherwise go whenever they wanted. I too would volunteer to (un)load the truck. (...) (...) (23 years ago, 25-Feb-02, to lugnet.gaming)
 
  Re: Gaming at AFOL cons
 
"Frank Filz" <ffilz@mindspring.com> wrote in message news:3C795506.B9FB9E...ing.com... (...) I don't (...) games. (...) being too (...) thought needs (...) Set-up for any game I have run takes a hideous amount of time. Currently I am behind in (...) (23 years ago, 25-Feb-02, to lugnet.gaming)
 
  Re: Gaming at AFOL cons
 
(...) That's definitely true. If we'd had more cargo space, maybe I could have brought some useable ships--but in the event our islands and MOCs took up the available space. I wouldn't be surprised if the fleet provision falls to me this coming (...) (23 years ago, 25-Feb-02, to lugnet.gaming)
 
  Re: Gaming at AFOL cons
 
(...) Definitely. Of course we had intended a longer play time but my awful work schedule conspired against us. Clearly one thing to do is to not rely on a single person for the game. Even if folks wanted to wait for me to actually run the game, the (...) (23 years ago, 24-Feb-02, to lugnet.gaming)
 
  Re: Gaming at AFOL cons
 
(...) Definitely. (...) Yes, a fixed yearly schedule helps. I rarely think about this because my vacation time tends to be pretty flexible, and inflexibility occurs on short notice. (...) BricksWest had a "professional" two-track (with appropriate (...) (23 years ago, 24-Feb-02, to lugnet.gaming)
 
  Re: Gaming at AFOL cons
 
(...) I've been thinking about this since last summer's Brickfest, actually. I don't want to miss out on the other stuff, but I'm really there to play LEGO games. I think that the length of time that we played was on the border of being too little (...) (23 years ago, 24-Feb-02, to lugnet.gaming)
 
  Re: Gaming at AFOL cons
 
"Frank Filz" <ffilz@mindspring.com> wrote in message news:3C77FBB9.FA7EC7...ing.com... (...) Yes, but noting your overview of BricksWest in "Frank's Big BricksWest Adventure" the gathering may need to be longer. (...) Planning for events will be (...) (23 years ago, 24-Feb-02, to lugnet.gaming)
 
  Pirate Game Rules Thoughts
 
At BricksWest, Steve and I had some discussions about the game rules. One thing Steve has been trying to come up with is a way to eliminate plotting moves since this slows down the game the most. The problem I would have with eliminating this is the (...) (23 years ago, 24-Feb-02, to lugnet.gaming, lugnet.pirates)
 
  Gaming at AFOL cons
 
We had a nice roundtable on gaming at BricksWest, but I thought I'd open some of the discussion here. One thing Steve Jackson asked was based on the response to the Pirate Game at BricksWest, was it even appropriate to have gaming at an AFOL con. Of (...) (23 years ago, 23-Feb-02, to lugnet.gaming)
 
  BrikWars at BricksWest
 
For anyone who's looking forward to those "BrikWars session (tentative)" slots on Saturday and Sunday nights, here's the plan as it currently stands: I'll be hosting games both nights for anyone who wants to get involved. I'll take care of keeping (...) (23 years ago, 11-Feb-02, to lugnet.gaming, lugnet.events.brickswest)
 
  Re: BattleSpace site gets updated again with NEW SPACE WARGAME
 
(...) "Doctor, what do you suppose it could be??" "I've seen this kind of condition before. The man has contracted buccaneer fever! Get me 5 ml of de-swashbuckler syrum NOW!" :p (...) Sounds good :) We'll have to do something soon then. Zac (who (...) (23 years ago, 10-Feb-02, to lugnet.space, lugnet.gaming, lugnet.loc.au)
 
  Re: BattleSpace site gets updated again with NEW SPACE WARGAME
 
(...) hahaha, and I thought I *was* mad ;P (...) Mel (weee...eee) (23 years ago, 10-Feb-02, to lugnet.space, lugnet.gaming, lugnet.loc.au)
 
  Re: BattleSpace site gets updated again with NEW SPACE WARGAME
 
(...) Better than having pirates running through your veins - "Doctor, listen to his pulse!" **BaDOOM!**Arrr, Jimlad!**BaDOOM**Shiver me timbers!**BaDOOM** :) (...) Looks great! *Microfig* Battlecruisers I can do :) (...) Say, if we were planning to (...) (23 years ago, 10-Feb-02, to lugnet.space, lugnet.gaming, lugnet.loc.au)
 
  BattleSpace site gets updated again with NEW SPACE WARGAME
 
Ahoy there all those with a touch of space running through their veins (heh that's kind of a funny thought), With another update added to my growing site, I have also added a new section under the name of Fleet Command. FC is a wargame I wrote for (...) (23 years ago, 9-Feb-02, to lugnet.space, lugnet.gaming, lugnet.loc.au)
 
  Re: BrickHeap Wars!
 
(...) David and I are going to work on developing and fleshing out the BrickHeap Wars format during and after BricksWest. We're really going to learn-by-doing, and see what sorts of things work best (and don't). I imagine that we'll end up putting (...) (23 years ago, 8-Feb-02, to lugnet.events.brickswest, lugnet.robotics, lugnet.gaming, lugnet.games)
 
  Re: Anyone playing BrikWars????
 
(...) Haven't EVEN STARTED!!! AGGGGGGG!!!! Buy me a ticket up there and we'll play it. Get it together guys! please :) Meantime, I'm ready to play using the good ole' standby rools. Anyone coming to DC soon? Aaron Sneary Secondary Systems (23 years ago, 7-Feb-02, to lugnet.gaming)
 
  Re: Anyone playing BrikWars????
 
Hey Aaron, Well, I got a game coming up in about 2 weeks. No bizarre techs, but we're shooting for a large game. Something like a 2500 CP limit. One thing we're trying is to break things down to category limits like this: 2500 CP Air vehicles - 1000 (...) (23 years ago, 7-Feb-02, to lugnet.gaming)
 
  Re: Anyone playing BrikWars????
 
(...) Finish? We haven't started! (Actually, we know that certain individual(s) in our group possess newer rulesets, but they haven't been played to my knowledge-- except perhaps in secret!) DaveE (23 years ago, 7-Feb-02, to lugnet.gaming)
 
  Anyone playing BrikWars????
 
I really would like to see or read about some newer BrikWars games. If people are playing, let's hear about it! Also, Mike, can you PLEASE either get NELUG to finish playtesting, let other groups playtest as well, or release the newest version (...) (23 years ago, 7-Feb-02, to lugnet.gaming)
 
  Re: Another BrikWars Mech
 
Cool! You managed to use two rather difficult pieces together to make a really cool looking torso. The canopy with the "18" is perfect. The mech's got birthing hips but it balaces out nicely with the upper body. Making kind of a figure eight shape. (...) (23 years ago, 6-Feb-02, to lugnet.gaming, lugnet.build.mecha)
 
  Another BrikWars Mech
 
Okay here's number two. It's a medium-sized rocket Mech for an upcoming BrikWars game. It has two banks of 4 MkII missiles and two sets of 2 MkII lasers. With extra armor (if I've done the math right) bears it out at 180CP (sans the pilot). Anyway, (...) (23 years ago, 6-Feb-02, to lugnet.gaming, lugnet.build.mecha)
 
  The Pirate Game at BricksWest 02
 
Well everyone, if you're reading this, hopefully you're coming to BricksWest... If so, I have a couple of questions that I'm looking for rough answers on. Followups are to lugnet.events.brickswest. Are you planning on playing Evil Stevie's game at (...) (23 years ago, 2-Feb-02, to lugnet.gaming, lugnet.events.brickswest)
 
  Re: Is BricksWest going to be online during the convention?
 
(...) This reminds me. I was going to put out a call for questions for the gaming roundtable as I'd like to have some prepared questions to launch the discussion. If there is anything you want to ask or have covered, please let us know. If we don't (...) (23 years ago, 31-Jan-02, to lugnet.events.brickswest, lugnet.gaming, lugnet.pirates)
 
  Re: My First Mech
 
Thanks Mark. Well, we haven't had our game yet (it's not until the middle of next month - I'm notoriously lax in having my forces ready in time, so I'm starting early). When we do, there should be a fair amount of pics. I thought about using hinges (...) (23 years ago, 29-Jan-02, to lugnet.build.mecha, lugnet.gaming)
 
  Re: My First Mech
 
I thought this was a fine first mech. The next few things you might want to work on is softening up the edges a little bit, and make the legs a little more mobile. Legs that are perpetually stuck facing straight forwards give a mech a strange look I (...) (23 years ago, 29-Jan-02, to lugnet.build.mecha, lugnet.gaming)
 
  Re: My First Mech
 
Thanks Chris. Oh it's psychological warfare alright. We anticipate that, while the enemy is laughing their heads off, our regular forces will sweep in and decimate their defenses. Victory is to the bunny. *** I'm still working on construction. This (...) (23 years ago, 29-Jan-02, to lugnet.build.mecha, lugnet.gaming)
 
  Re: My First Mech
 
BRING IT ON! The Red-Rabbit mech can run sooooo fast, the Nesquick Bunny will only see a blurring red streak... as it runs pell-mell in retreat. D'oh! -Evil Wayne ___...___ "There is a very fine line between "hobby" and "mental illness." (...) (23 years ago, 29-Jan-02, to lugnet.build.mecha, lugnet.gaming)
 
  Re: My First Mech
 
(...) ~Grand Admiral Muffin Head -- Mark's Lego Creations (URL) (23 years ago, 29-Jan-02, to lugnet.build.mecha, lugnet.gaming)
 
  Re: My First Mech
 
Wayne, cool little fella for a mass-produced Brikwars army. But I think there's a few too many colors in there for my tastes. Plus, I'm not a big fan of those dome plate thingies for feet. But I do like the form of the legs, and the ears give it (...) (23 years ago, 29-Jan-02, to lugnet.build.mecha, lugnet.gaming)
 
  Re: My First Mech
 
Nice Job, Wayne! It's got all the basic requirements of a 'mech'-thin legs, big feet, joints and guns. As basic as it is, that seems to be a great starting point for something larger in the future. As much as I like the ears, I'm not sure they fit (...) (23 years ago, 29-Jan-02, to lugnet.build.mecha, lugnet.gaming)
 
  Re: My First Mech
 
I think it's pretty cool, infact I would encourage you to make more. I like the main cabin or upper part of the Mech. Hey make sure your Mech wins in the game! Uphold the honor of the Mech group! We shall send re-inforcements!...ok getting carried (...) (23 years ago, 28-Jan-02, to lugnet.build.mecha, lugnet.gaming)
 
  Re: My First Mech
 
(...) Ahhh- I'd like to see some pictures of it in action, I looove brikwars write-ups with pictures. You are taking pictures, right? >as a fast recon mech. (...) Actually, interesting is a better word... With brikwars, every thing is silly. (...) (...) (23 years ago, 28-Jan-02, to lugnet.build.mecha, lugnet.gaming)
 
  My First Mech
 
I know it's not anything spectacular, but it's my first attempt at making anything mech. I built it for an upcoming BrikWar game as a fast recon mech. I think I'm justifying the "ears" as heat foils to help bleed off the access energy it generates (...) (23 years ago, 28-Jan-02, to lugnet.build.mecha, lugnet.gaming)
 
  The Invasion of P.E.T.S. or The Abduction of Dr. Oddfancy
 
This is for the few of you out there who like BrikWars write-ups sans pictures. (sorry, no cameras) This is the battle that made me ask for wacky scientific experimental weapons: The Plot: After the Battle at the Abomination-to-Classic-Space Station (...) (23 years ago, 16-Jan-02, to lugnet.gaming)
 
  Re: QUICK, my scientist need exotic weapons
 
That's groovy Aaron. Of all the things I sugg'd, I thought the Time Gun was the best; Glad to see it got some use. Most of the games I've played are pretty straight forward TL 5 stuff. Not too much in the wacky department (although I'm pushing). Do (...) (23 years ago, 16-Jan-02, to lugnet.gaming)
 
  Re: QUICK, my scientist need exotic weapons
 
Thank you all for posting fun ideas. We did use a few of them. The time gun was a lot of fun, although it was my own troop that ended up returning into a wall. The sonic stun would have worked but Devin argued that all space troops have closed (...) (23 years ago, 15-Jan-02, to lugnet.gaming)
 
  Re: QUICK, my scientist need exotic weapons
 
This could be interesting; How about a TORSO REVERSER Target takes his torso and reverses it on the legs and head. Makes it very hard to use your arms or anything in them as they are now facing rearward. or The DUMB AS BRICKS GUN Target takes head (...) (23 years ago, 13-Jan-02, to lugnet.gaming)
 
  BrikWars @ BricksWest
 
(...) I'd been hoping to avoid it (I wanted to try out that pirate game!), but I'll take charge if no one else will. I'd lioke to get a heads-up of how many people are interested in playing and *especially* whether there's anyone out there who has a (...) (23 years ago, 12-Jan-02, to lugnet.events.brickswest, lugnet.gaming)
 
  Re: QUICK, my scientist need exotic weapons
 
(...) Hope this isn't too late, but I'll throw in my two bits: My first two are based on some real-life experimental weapons I've always thought were cool: 1. the ION GUN. ----- This gun shoots a steady stream of ionized particles into a stationary (...) (23 years ago, 11-Jan-02, to lugnet.gaming)
 
  BrickWars @ BricksWest...Any Interest?
 
I've had BrickWars sessions on the BricksWest schedule since day one, based on the feedback received during the intital BricksWest survey...seems like lots of folks wanted to have BrickWars happening, but no one has stepped up to run these sessions (...) (23 years ago, 11-Jan-02, to lugnet.events.brickswest, lugnet.gaming, lugnet.games)


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