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 Gaming / *1004 (-20)
  Re: Gaming at AFOL cons
 
(...) I've been thinking about this since last summer's Brickfest, actually. I don't want to miss out on the other stuff, but I'm really there to play LEGO games. I think that the length of time that we played was on the border of being too little (...) (23 years ago, 24-Feb-02, to lugnet.gaming)
 
  Re: Gaming at AFOL cons
 
"Frank Filz" <ffilz@mindspring.com> wrote in message news:3C77FBB9.FA7EC7...ing.com... (...) Yes, but noting your overview of BricksWest in "Frank's Big BricksWest Adventure" the gathering may need to be longer. (...) Planning for events will be (...) (23 years ago, 24-Feb-02, to lugnet.gaming)
 
  Pirate Game Rules Thoughts
 
At BricksWest, Steve and I had some discussions about the game rules. One thing Steve has been trying to come up with is a way to eliminate plotting moves since this slows down the game the most. The problem I would have with eliminating this is the (...) (23 years ago, 24-Feb-02, to lugnet.gaming, lugnet.pirates)
 
  Gaming at AFOL cons
 
We had a nice roundtable on gaming at BricksWest, but I thought I'd open some of the discussion here. One thing Steve Jackson asked was based on the response to the Pirate Game at BricksWest, was it even appropriate to have gaming at an AFOL con. Of (...) (23 years ago, 23-Feb-02, to lugnet.gaming)
 
  BrikWars at BricksWest
 
For anyone who's looking forward to those "BrikWars session (tentative)" slots on Saturday and Sunday nights, here's the plan as it currently stands: I'll be hosting games both nights for anyone who wants to get involved. I'll take care of keeping (...) (23 years ago, 11-Feb-02, to lugnet.gaming, lugnet.events.brickswest)
 
  Re: BattleSpace site gets updated again with NEW SPACE WARGAME
 
(...) "Doctor, what do you suppose it could be??" "I've seen this kind of condition before. The man has contracted buccaneer fever! Get me 5 ml of de-swashbuckler syrum NOW!" :p (...) Sounds good :) We'll have to do something soon then. Zac (who (...) (23 years ago, 10-Feb-02, to lugnet.space, lugnet.gaming, lugnet.loc.au)
 
  Re: BattleSpace site gets updated again with NEW SPACE WARGAME
 
(...) hahaha, and I thought I *was* mad ;P (...) Mel (weee...eee) (23 years ago, 10-Feb-02, to lugnet.space, lugnet.gaming, lugnet.loc.au)
 
  Re: BattleSpace site gets updated again with NEW SPACE WARGAME
 
(...) Better than having pirates running through your veins - "Doctor, listen to his pulse!" **BaDOOM!**Arrr, Jimlad!**BaDOOM**Shiver me timbers!**BaDOOM** :) (...) Looks great! *Microfig* Battlecruisers I can do :) (...) Say, if we were planning to (...) (23 years ago, 10-Feb-02, to lugnet.space, lugnet.gaming, lugnet.loc.au)
 
  BattleSpace site gets updated again with NEW SPACE WARGAME
 
Ahoy there all those with a touch of space running through their veins (heh that's kind of a funny thought), With another update added to my growing site, I have also added a new section under the name of Fleet Command. FC is a wargame I wrote for (...) (23 years ago, 9-Feb-02, to lugnet.space, lugnet.gaming, lugnet.loc.au)
 
  Re: BrickHeap Wars!
 
(...) David and I are going to work on developing and fleshing out the BrickHeap Wars format during and after BricksWest. We're really going to learn-by-doing, and see what sorts of things work best (and don't). I imagine that we'll end up putting (...) (23 years ago, 8-Feb-02, to lugnet.events.brickswest, lugnet.robotics, lugnet.gaming, lugnet.games)
 
  Re: Anyone playing BrikWars????
 
(...) Haven't EVEN STARTED!!! AGGGGGGG!!!! Buy me a ticket up there and we'll play it. Get it together guys! please :) Meantime, I'm ready to play using the good ole' standby rools. Anyone coming to DC soon? Aaron Sneary Secondary Systems (23 years ago, 7-Feb-02, to lugnet.gaming)
 
  Re: Anyone playing BrikWars????
 
Hey Aaron, Well, I got a game coming up in about 2 weeks. No bizarre techs, but we're shooting for a large game. Something like a 2500 CP limit. One thing we're trying is to break things down to category limits like this: 2500 CP Air vehicles - 1000 (...) (23 years ago, 7-Feb-02, to lugnet.gaming)
 
  Re: Anyone playing BrikWars????
 
(...) Finish? We haven't started! (Actually, we know that certain individual(s) in our group possess newer rulesets, but they haven't been played to my knowledge-- except perhaps in secret!) DaveE (23 years ago, 7-Feb-02, to lugnet.gaming)
 
  Anyone playing BrikWars????
 
I really would like to see or read about some newer BrikWars games. If people are playing, let's hear about it! Also, Mike, can you PLEASE either get NELUG to finish playtesting, let other groups playtest as well, or release the newest version (...) (23 years ago, 7-Feb-02, to lugnet.gaming)
 
  Re: Another BrikWars Mech
 
Cool! You managed to use two rather difficult pieces together to make a really cool looking torso. The canopy with the "18" is perfect. The mech's got birthing hips but it balaces out nicely with the upper body. Making kind of a figure eight shape. (...) (23 years ago, 6-Feb-02, to lugnet.gaming, lugnet.build.mecha)
 
  Another BrikWars Mech
 
Okay here's number two. It's a medium-sized rocket Mech for an upcoming BrikWars game. It has two banks of 4 MkII missiles and two sets of 2 MkII lasers. With extra armor (if I've done the math right) bears it out at 180CP (sans the pilot). Anyway, (...) (23 years ago, 6-Feb-02, to lugnet.gaming, lugnet.build.mecha)
 
  The Pirate Game at BricksWest 02
 
Well everyone, if you're reading this, hopefully you're coming to BricksWest... If so, I have a couple of questions that I'm looking for rough answers on. Followups are to lugnet.events.brickswest. Are you planning on playing Evil Stevie's game at (...) (23 years ago, 2-Feb-02, to lugnet.gaming, lugnet.events.brickswest)
 
  Re: Is BricksWest going to be online during the convention?
 
(...) This reminds me. I was going to put out a call for questions for the gaming roundtable as I'd like to have some prepared questions to launch the discussion. If there is anything you want to ask or have covered, please let us know. If we don't (...) (23 years ago, 31-Jan-02, to lugnet.events.brickswest, lugnet.gaming, lugnet.pirates)
 
  Re: My First Mech
 
Thanks Mark. Well, we haven't had our game yet (it's not until the middle of next month - I'm notoriously lax in having my forces ready in time, so I'm starting early). When we do, there should be a fair amount of pics. I thought about using hinges (...) (23 years ago, 29-Jan-02, to lugnet.build.mecha, lugnet.gaming)
 
  Re: My First Mech
 
I thought this was a fine first mech. The next few things you might want to work on is softening up the edges a little bit, and make the legs a little more mobile. Legs that are perpetually stuck facing straight forwards give a mech a strange look I (...) (23 years ago, 29-Jan-02, to lugnet.build.mecha, lugnet.gaming)


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