Subject: 
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            Re: BrikWars RV question (not from Gino this time...)
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            Newsgroups: 
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            lugnet.gaming
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            Date: 
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            Sat, 2 Sep 2000 08:39:32 GMT
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            Viewed: 
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            3 times
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      In lugnet.fun.gaming, Adrian Drake writes: 
> Okay, I'm costing a mech that's woefully underpowered for all the 
> gizmos that I want to give him, so I have to buy a High Torque option 
> (or two) for the poor guy. I'm assuming that standard vehicle upgrades 
> work on mecha as well, right? 
 
If you're building it as a standard vehicle, sure.  If you're using the RV 
rules to build it, then I don't know how well the math will hold up.  The 
Vehicle Perfomance Modification rules were designed to let players modify 
standard vehicles without having to switch over to RV rules, they weren't 
really designed to be used in conjunction with the RV rules.  But, I don't see 
why you couldn't, as long as you're careful about it.  If you end up with 
really strange numbers, or if the other players get ticked off, then you 
should probably try something else. 
 
If you're using VPMs to exceed normal stat limits under the RV rules, then 
just to be fair you should pay for them with VP Disimprovements rather than 
with CPs.  It would be reasonable to offset High Torque with Decreased Top 
Speed or Decreased Handling, for instance. 
 
 
> If so, then can I get multiple copies of it? (sure, it'll cost, but that's a 
> chance I'll have to take) 
 
On the one hand, there's only so far you can push technology beyond its 
natural limits, and individual VPMs are supposed to represent pushing the 
envelope as far as it will go.  On the other hand, if all the other players 
are cool with your disdain for the laws of physics, then go for it. 
 
 
> Also, do I have to use this power or the base power 
> of the vehicle in calculating stuff like mass and arm and leg costs? 
 
The base power of the vehicle, I think.  Don't take the VPMs into account 
until all the other calculations are finished. 
 
I can see that I'm going to have to think up some 'Using Vehicle Performance 
Mods on Robotic Vehicles' rules to add to the RV supp, or maybe even give 
robots their own Robot Performance Mods or something. 
 
 
- Mike. 
 
 
 -------------------------------------------------- 
    Check out the Official BrikWars Home Page at 
   http://www.teleport.com/~rayhawks/brikwars.htm 
 -------------------------------------------------- 
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        Message has 1 Reply:        |    | Re: BrikWars RV question (not from Gino this time...)
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  |  (...) The main issue is that this mech is armed with a fairly large number of small (relative to it) MKII missiles, which chew up enormous emounts of -CMP". It seems incongruous to have 4 MKII missiles have as much -CMP" as a MKV laser, which is a (...)   (25 years ago, 2-Sep-00, to lugnet.gaming)   
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        Message is in Reply To:
            |    | BrikWars RV question (not from Gino this time...)
  |  
  |  Okay, I'm costing a mech that's woefully underpowered for all the gizmos that I want to give him, so I have to buy a High Torque option (or two) for the poor guy. I'm assuming that standard vehicle upgrades work on mecha as well, right? If so, then (...)   (25 years ago, 2-Sep-00, to lugnet.gaming)   
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