Subject:
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Re: brikwars...
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Newsgroups:
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lugnet.gaming
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Date:
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Tue, 25 Apr 2000 02:53:36 GMT
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Viewed:
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132 times
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Have you read "Starship Troopers"? Not the craptacular Paul Verhoeven movie,
but the Heinlein novel? RAH goes into quite a bit of detail on how his cap
troops are in communication with each other; basically the grunts have radios
with one channel (it's a 'party-line' type setup, where they all talk
together, and over each other), whereas the command suits have 2 (3?)
channels, where they can talk to the grunts, or talk amongst the command staff
without the grunts listening in. I don't remember all the details off the top
of me noggin, but I'd recommend reading the book, if only for the armored-suit
info contained therein.
-Cheese
In lugnet.fun.gaming, Jeff Christner writes:
> On Mon, 24 Apr 2000 15:55:42 GMT, Stephen F Roberts
> <wubwub@wildlink.com> wrote:
>
> > ...All the troopers would have a helmet comm, but you would still have chain of command
> > and distraction. The average field guy does not want to be distracted with the assorted
> > coordination chatter that would go on at 'command' frequencies, so would turn it off.
> > He'll be told where to move and where to shoot by his comm-officer who, in turn, would get
> > his guidance from someone 'upstream'. It is also likely that standard field guys would be
> > shut out of command frequencies, since at times, generals have to send squads into certain
> > death situations and its not good for morale to have the field guys hear their fate being
> > discussed like that.
> >
> > ...So the end effect would be the average fig would not be able to coordinate well with
> > anyone outside of his squad. Multiple squads could all fire at the same thing, but only
> > guys close to you or on your frequency would be able to hit the same place on that target
> > to be able to add up and hurt it. (not to mention the squad has trained together, so know
> > each other and act as 'one fig').
>
> I suppose it depends on exactly how the comm system is set up. I
> picture individual talk groups for each squad with the capability of
> squads or larger groups to switch to a common talk group if initiated
> by a higher authority. That is, one person sends out a code, and the
> radios all switch to that common talk group automatically.
>
> The commanders would be able to talk to the squads, but not on the
> command channel, the squad would have a talk group number and the
> commander would punch that up and talk. The members, or squad leader,
> could either verbally OK it, or more likely, if they say a verbal
> command into the microphone, using voice recognition, a data burst is
> sent to the commanders computer that says the squad got the message.
> Likewise other verbal commands could be set up so that they squad
> leader, or any member, could call for air support, reinforcements, or
> medevac without ever really talking to anyone. I'm sure the commanders
> would have their own talk groups that the average troops couldn't use,
> or even know about.
>
> Depending on how far into the future conventional radio technology
> goes, these would probably be some type of digital system, using
> frequency hopping to avoid ECM. Mobile antenna sites, or other relay
> vehicles, might be linked by laser instead of microwaves to extend
> radio coverage on the battlefield. Medical information and location
> might also automatically be relayed by the trooper's radio units.
>
> Jeff Christner
>
> Visit Sixby Fire Tech at - http://members.aol.com/regult/
>
> Help support my LEGO habit. Ship by rail.
> Visit http://www.nscorp.com/ to find out how.
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Message has 1 Reply: | | Re: brikwars...
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| (...) I read it, but it was many, many years ago. About all I remember is how the power armor worked, movement wise, and the dropships. I think I still have a copy somewhere, but its probably still packed up after moving two years ago. Jeff (...) (25 years ago, 25-Apr-00, to lugnet.gaming)
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Message is in Reply To:
| | Re: brikwars...
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| (...) I suppose it depends on exactly how the comm system is set up. I picture individual talk groups for each squad with the capability of squads or larger groups to switch to a common talk group if initiated by a higher authority. That is, one (...) (25 years ago, 25-Apr-00, to lugnet.gaming)
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