Subject:
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Re: brikwars...
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Newsgroups:
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lugnet.gaming
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Date:
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Sat, 22 Apr 2000 23:18:00 GMT
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Viewed:
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1876 times
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In lugnet.fun.gaming, Jeff Christner writes:
> Rolling initiative at the start of each game turn takes little or no
> time and it signifies a good time to take a break from the game if one
> is needed. Also, your tactics would tend to change if you didn't know
> the order in which you were going to move and attack. You would have
> to plan things out on a moments notice, keeping with the spirit of
> most tactical level wargames. If anything, initiative for each and
> every game turn should be an optional rule.
I see what you mean.
> In the 2000 rules - 1.3 The Trooper - it states that the armor stat
> tells how much damage a unit can take in one turn. Since it mentions
> turns, does this mean that all attacks against a Trooper are in effect
> cumulative for each turn? Or should it read something like for each
> attack directed at him/her?
Shoot, I really did make that kind of unclear. The text in 1.3 is a holdover
from the 1996 rules, when all attacks were cumulative not just for each turn,
but for whole rounds. We found that was really hard to keep track of though,
so we changed it so that cumulative damage had to be announced, I guess I just
forgot to change the text in 1.3.
> If a player decides not to, or does not announce cumulative damage,
> does that mean you'd get an armor roll for each and every attack
> directed at you?
That's correct. In essence, when an attacker does not announce cumulative
damage, all his units attack different parts of the target, causing many
smaller and less-lethal wounds than if they all focused their attacks on a
single part of the target, making one big more-lethal wound.
> I think I may have played cumulative damage wrong in regards to
> several attacks on my HoverSpeeders during our first BrikWars.
As long as everybody was doing it the same way, it wasn't 'wrong' - the only
difference between a 'right' rule and a 'wrong' rule in BrikWars is whether
it's played consistently. Hey, that's a great line, I'm putting it in the
foreword.
- Mike Rayhawk
--------------------------------------------------
Check out the Official BrikWars Home Page at
http://www.teleport.com/~rayhawks/brikwars.htm
--------------------------------------------------
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Message is in Reply To:
| | Re: brikwars...
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| (...) Even if I were only playing a game with one opponent, I think that I'd like to have some variable to see who moves and attacks first at the start of every game turn. With the most recent group we had of 4 people, two of my allies went, then (...) (25 years ago, 22-Apr-00, to lugnet.gaming)
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