Subject:
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Re: brikwars...
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Newsgroups:
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lugnet.gaming
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Date:
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Wed, 19 Apr 2000 18:00:46 GMT
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Reply-To:
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wubwub@wildlink.(ihatespam)com
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Viewed:
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1427 times
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> >
> > ...The net result is we spent valuable play time looking up things :-/
>
> This can be avoided by writing down all the stats and weapons (and stats of the
> weapons) when you make your army- then you have it all right in front of you,
> and all you'll have to look up is little nitpicky rules.
...I had the rules tables on hand, but short of tacking little cards with each squad, it
was still hard to remember who went where. It wasn't too bad looking up weapons on the
weapons table, but all those little checks added up quickly :-/
> Shaun Sullivan made some *excellent* templates for the 1998 rules set (1998 is
> the version currently available in HTML) but I'll let him say more about that.
>
> > ...So anyway, I propose a streamlining of the weapons. It does take some
> > variability from
> > the game,
>
> Ah, but variety is the spice of life.
...Agreed, but the weaps really arent all that differentiated anyway. does 1d6+3 UR4
really kill all that more often than a 1d6 UR3? it kinda smoothes out over the long haul
anyway (which is kinda the point of points costs and all anyway), but in the meantime, its
lots of checks to make sure u have it rite.
> Anyway, as a long-time gamer I can tell you that in any game, the "rules" are
> just suggestions, and you should feel free to make any house rules your group
> feels make the game more fun for you.
...:-) that's kind of what I was proposing here. If I can't fix the official rules, I'll
break em :-)
...you can go back to ignoring me now...
wubwub
stephen f roberts
wamalug guy (http://wamalug.org)
wildlink.com
lugnet #160
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Message has 1 Reply: | | Re: brikwars...
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| (...) I just had a stack of 'em made up for all my different troops and vehicles. Some checking was needed, but not all that much. (...) <gamer geek> Absolutely. Let's assume a SpaceMan is firing at another SpaceMan with penalties and bonuses that (...) (25 years ago, 19-Apr-00, to lugnet.gaming)
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Message is in Reply To:
| | Re: brikwars...
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| (...) Heh. In our first game a pilot got that, and tried to ram my mech with his speeder bike. It didn't work. :D (...) This can be avoided by writing down all the stats and weapons (and stats of the weapons) when you make your army- then you have (...) (25 years ago, 19-Apr-00, to lugnet.gaming)
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