Subject:
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Re: brikwars...
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Newsgroups:
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lugnet.gaming
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Date:
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Sat, 22 Apr 2000 00:32:29 GMT
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Viewed:
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1595 times
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In lugnet.fun.gaming, Jeff Christner writes:
> The organized attack rules might be good for lower Tech Level games,
> but at higher levels I would think nearly anybody would be able to
> organize a combined attack.
Well, that's why it's an Optional Rule.
> From the upper end of TL4 and higher I'd say that nearly every soldier
> would have a radio built into his/her helmet. This makes it easier to
> break the hard and fast squad rules of the original L-Wars game. This
> would enable any soldier to operate as the comm officer. Perhaps if
> this were the case, you'd have to spend extra CP's if you wanted every
> soldier to have a radio built in.
Nah, no extra CP's. All communications equipment comes for free. There's no
real reason to use Radios if you don't want, I just think it's more fun that
way.
> In the future, there might not even be a need for the comm officer
> anyway, with everyone having a radio, and a personal data and location
> transmitter or something like that, generals would be able to know
> where everyone is on the battlefield, and would be able to transmit
> orders enmasse to every soldier on the battlefield, or just to a
> specific squad or platoon. Enemy locations would also be fairly
> obvious with advances in passive and active detection systems.
Well, that's why the communications and battlefield organization rules are
also optional! :)
- Mike Rayhawk.
--------------------------------------------------
Check out the Official BrikWars Home Page at
http://www.teleport.com/~rayhawks/brikwars.htm
--------------------------------------------------
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Message is in Reply To:
| | Re: brikwars...
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| (...) The organized attack rules might be good for lower Tech Level games, but at higher levels I would think nearly anybody would be able to organize a combined attack. From the upper end of TL4 and higher I'd say that nearly every soldier would (...) (25 years ago, 20-Apr-00, to lugnet.gaming)
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