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Subject: 
Re: brikwars...
Newsgroups: 
lugnet.gaming
Date: 
Mon, 24 Apr 2000 15:55:42 GMT
Reply-To: 
wubwub@wildlink.comSAYNOTOSPAM
Viewed: 
1693 times
  
...Sounds good to me! With the Comm officer, I'd say that if he gets shot, his radio falls
and the next nearest guy in his squad automatically picks it up (perhaps they all have
small transceivers and the next guy in line automatically gets promoted to comm officer).
This would prevent the comm officer from being too much a target :-)

The organized attack rules might be good for lower Tech Level games,
but at higher levels I would think nearly anybody would be able to
organize a combined attack.

From the upper end of TL4 and higher I'd say that nearly every soldier
would have a radio built into his/her helmet. This makes it easier to
break the hard and fast squad rules of the original L-Wars game. This
would enable any soldier to operate as the comm officer. Perhaps if
this were the case, you'd have to spend extra CP's if you wanted every
soldier to have a radio built in.

In the future, there might not even be a need for the comm officer
anyway, with everyone having a radio, and a personal data and location
transmitter or something like that, generals would be able to know
where everyone is on the battlefield, and would be able to transmit
orders enmasse to every soldier on the battlefield, or just to a
specific squad or platoon. Enemy locations would also be fairly
obvious with advances in passive and active detection systems.

...All the troopers would have a helmet comm, but you would still have chain of command
and distraction. The average field guy does not want to be distracted with the assorted
coordination chatter that would go on at 'command' frequencies, so would turn it off.
He'll be told where to move and where to shoot by his comm-officer who, in turn, would get
his guidance from someone 'upstream'. It is also likely that standard field guys would be
shut out of command frequencies, since at times, generals have to send squads into certain
death situations and its not good for morale to have the field guys hear their fate being
discussed like that.

...So the end effect would be the average fig would not be able to coordinate well with
anyone outside of his squad. Multiple squads could all fire at the same thing, but only
guys close to you or on your frequency would be able to hit the same place on that target
to be able to add up and hurt it. (not to mention the squad has trained together, so know
each other and act as 'one fig').


...you can go back to ignoring me now...

wubwub
stephen f roberts
wamalug guy  (http://wamalug.org)
wildlink.com
lugnet #160



Message has 2 Replies:
  Re: brikwars...
 
(...) usually the field guys will be on their squad freq, while the squad commander is on both squad freq and command freq... but no one in their right mind will turn off his radio in a battle. Not unless you're looking for a warm place in a body (...) (25 years ago, 24-Apr-00, to lugnet.gaming)
  Re: brikwars...
 
(...) I suppose it depends on exactly how the comm system is set up. I picture individual talk groups for each squad with the capability of squads or larger groups to switch to a common talk group if initiated by a higher authority. That is, one (...) (25 years ago, 25-Apr-00, to lugnet.gaming)

Message is in Reply To:
  Re: brikwars...
 
(...) The organized attack rules might be good for lower Tech Level games, but at higher levels I would think nearly anybody would be able to organize a combined attack. From the upper end of TL4 and higher I'd say that nearly every soldier would (...) (25 years ago, 20-Apr-00, to lugnet.gaming)

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