Subject:
|
Re: brikwars...
|
Newsgroups:
|
lugnet.gaming
|
Date:
|
Wed, 19 Apr 2000 21:45:14 GMT
|
Reply-To:
|
WUBWUB@WILDLINKstopspammers.COM
|
Viewed:
|
44 times
|
| |
| |
"Lorbaat" <eric@nospam.thirteen.net> wrote:
> <gamer geek>
>
> Absolutely. Let's assume a SpaceMan is firing at another SpaceMan with
> penalties and bonuses that completely cancel each other out.
>
> A UR4 will hit a full 50% of the time (SpaceMan skill is 1d6). A UR3 will hit
> 66.66667% of the time, 16% more often.
>
> Assuming a hit, a 1d6+3 will kill a SpaceMan 66.6667% of the time (SpaceMan
> armor is 5, which you have to exceed to kill him, therefore you need to roll a
> 3 or higher to kill him). A 1d6 will kill a SpaceMan 16.66667% of the time.
>
> So, you'll hit 16.66667% more often, but you'll kill 50% less often. That is a
> significant difference.
>
> In case you're wondering about combined fire and vehicles, the +3s go a long
> way towards adding up to penetrating vehicle armor.
>
> I didn't have to look any of these numbers up.
>
> </gamer geek>
>
> And I'm not proud of that.
...lol.... very scary indeed :-)
...you can go back to ignoring me now...
wubwub
stephen f roberts
wamalug guy (http://wamalug.org)
wildlink.com
lugnet #160
|
|
Message is in Reply To:
| | Re: brikwars...
|
| (...) I just had a stack of 'em made up for all my different troops and vehicles. Some checking was needed, but not all that much. (...) <gamer geek> Absolutely. Let's assume a SpaceMan is firing at another SpaceMan with penalties and bonuses that (...) (25 years ago, 19-Apr-00, to lugnet.gaming)
|
28 Messages in This Thread:
- Entire Thread on One Page:
- Nested:
All | Brief | Compact | Dots
Linear:
All | Brief | Compact
|
|
|
|