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Subject: 
Re: Dragon's Archipelago
Newsgroups: 
lugnet.gaming
Date: 
Sat, 1 Feb 2003 00:34:00 GMT
Viewed: 
40 times
  
In lugnet.fun.gaming, Leonard Hoffman writes:

Hey Matt,
thanks for the thoughtful post.  I was loosely
following the discussion on the other RPG castle
game, but got lost with the talk of character
stats.  There was no real detail, no real ideas,
just loose concepts floating around.

I was trying to figure out a way to combine
all of these concepts so they can work, but
I really can't see a way to apply character
statistics to an online game, since that
would give our nice GM a headache. We don't
want that.

I guess maybe could you possibly summ up what
had been decided in the other project. My aim
wasn't to divide and ruin what's going on,
but to give it some more direction, especially
into a realm that is more "tried and true."

http://www.lugnet.com/DraKen/Status

Character creation process. (lets
you generate a short one line description
of a character instead of taking a
paragraph to do the same. Useful for
quick reference, a character 'geek code',
if I might say.)

http://www.lugnet.com/~1112/DraKen/Classes

Descriptions of chracters. (but for
levity, I believe we should skip the
numeric values for now...)

Despite admin flaws, IOM was a success (at
least participation-wise), and it looks
like Starship is too.  I've never been
a fan of D&D or other similiar RPGs,

Heh...then we have something in common. It
gets painfully redundant reading about
comparisons to a lego project and D&D.

so I wouldn't be as interested in something
like that.  I don't think my idea necessary
precludes a D&D RPG style game, because it
would only need to be confined to a particular
island, thus controlled by a GM who would then
designate how things worked on his/her island.
Other islands would also work differently.

So, each island has its own province basically?
I'm liking the sound of this...sounds very
similar to the location in my story project
that takes place on an island. Here's a
conceptual map I made a while ago.

http://www.brickshelf.com/cgi-bin/gallery.cgi?i=279928

Nice to know regions are naturally divided,
so there isn't any dispute over borders, etc.

There is lots of mess, but I try to not
think it. It seems many view .castle as
a single organism-group rather than simply
just some individuals with similiar
interests.  As long as people build
interesting MOCs and talk about them,
castle will be just fine.  We don't need
any special projects to delurk people,
or draw people in, merely a happy additude
and creative constructions.

True...I was just kind of bothered with
some ofthe discussion aimed again's Alex's
discussion. (I don't see anything wrong with
taking an initiative...) but getting back
on topic, yes, we need more MOCS. A good
attitude would work as well. I don't
believe I'm going to continue the previous
discussion because I want to help keep
the community stable. (hence, my boost in
posting as of late to .castle.)

always a good thing.  let's talk, how
about now? how about here?

If someone actually goes off posting
that this is irrelevant as well, I
won't be too surprised. I'm going to
continue discussing though, so let's
see some interesting ideas.

But first off, is this going to be a
story oriented role playing experience
with emphasis on building and
taking expeditions, etc? Hopefully not
too combat oriented? Will it use the
report idea I presented earlier, but
modified?

<<_Matt Hein_>>
Fellow lego enthusiast
O s p r e y



Message has 1 Reply:
  Re: Dragon's Archipelago
 
<snip> (...) ill check these out when i next have some time. <snip> (...) That is the essential part of my idea. Each island, a new world! New rules, new ways of doing things. One would be exploration, one would be combat, one would have monsters (...) (22 years ago, 1-Feb-03, to lugnet.gaming)

Message is in Reply To:
  Re: Dragon's Archipelago
 
(...) Hey Matt, thanks for the thoughtful post. I was loosely following the discussion on the other RPG castle game, but got lost with the talk of character stats. There was no real detail, no real ideas, just loose concepts floating around. I guess (...) (22 years ago, 31-Jan-03, to lugnet.gaming)

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