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Subject: 
Re: Dragon's Archipelago
Newsgroups: 
lugnet.gaming
Date: 
Fri, 31 Jan 2003 15:29:02 GMT
Viewed: 
16 times
  
In lugnet.fun.gaming, Micheal Hassall writes:
In lugnet.castle, Leonard Hoffman writes:
~~~after two kinda negative posts, here's something constructive:

A Castle based role-play game.  Concept heavily influenced by the recent space
Starship (courtesy of mr. hendo's excellent explanation of the same).

Development would only require some noble person to create the Archipelago and
make a map of it.  Then subsequent playing would take place either via email or
something.  Maintainence would require only the activity of the individual
players and GM's, so it would rise or fall depended solely on participation.

Please, comments are welcome.
Following recent comments about gaming vs. castle, this is follow up to
fun.gaming

_lenny


Great, with all the psychos arguing in castle. its good that a game project
has survived. I personly liked the idea of i.o.m but the game play was
rubbish i would love to be a part of this game, as a player or a G.M .


I dont get it. I propose this idea, and i work on it, and then, once people
start arguing about it, its dropped, and near exact duplicate is made, that
only get support. i dont get it.

Why, when i propose something, it gets ripped to shreds, but when its
re-proposed, people want in?

Aramir



Message has 1 Reply:
  Re: Dragon's Archipelago
 
(...) Wow! You proposed this EXACT idea? A "near exact duplicate"? The point is: everyone has a different idea about how a game should work, and making all those ideas mesh well is difficult at best. *MY IDEA* was a castle-game-forum in which (...) (22 years ago, 31-Jan-03, to lugnet.gaming)

Message is in Reply To:
  Re: Dragon's Archipelago
 
(...) Great, with all the psychos arguing in castle. its good that a game project has survived. I personly liked the idea of i.o.m but the game play was rubbish i would love to be a part of this game, as a player or a G.M . (22 years ago, 31-Jan-03, to lugnet.gaming)

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