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Subject: 
Re: Dragon's Archipelago
Newsgroups: 
lugnet.gaming
Date: 
Fri, 31 Jan 2003 13:47:19 GMT
Viewed: 
37 times
  
In lugnet.castle, Leonard Hoffman writes:
> ~~~after two kinda negative posts, here's something constructive:
> 
> A Castle based role-play game.  Concept heavily influenced by the recent space
> Starship (courtesy of mr. hendo's excellent explanation of the same).
> 
> Development would only require some noble person to create the Archipelago and
> make a map of it.  Then subsequent playing would take place either via email or
> something.  Maintainence would require only the activity of the individual
> players and GM's, so it would rise or fall depended solely on participation.
> 
> Please, comments are welcome.
> Following recent comments about gaming vs. castle, this is follow up to
> fun.gaming
> 
> _lenny


Great, with all the psychos arguing in castle. its good that a game project
has survived. I personly liked the idea of i.o.m but the game play was
rubbish i would love to be a part of this game, as a player or a G.M .



Message has 1 Reply:
  Re: Dragon's Archipelago
 
(...) I dont get it. I propose this idea, and i work on it, and then, once people start arguing about it, its dropped, and near exact duplicate is made, that only get support. i dont get it. Why, when i propose something, it gets ripped to shreds, (...) (24 years ago, 31-Jan-03, to lugnet.gaming)

Message is in Reply To:
  Dragon's Archipelago
 
~~~after two kinda negative posts, here's something constructive: A Castle based role-play game. Concept heavily influenced by the recent space Starship (courtesy of mr. hendo's excellent explanation of the same). I'm trying to capture the strengths (...) (24 years ago, 31-Jan-03, to lugnet.castle, lugnet.gaming)  

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