To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.eventsOpen lugnet.events in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 Events / 1589
    Re: Brickfest dark room —Eric Sophie
   (...) -snip- (...) Hey I had this idea and I wanted to toss it out there: You know the large meeting room on the 3rd floor of the GMU, the one where we hold the Key Note and other programs where we all gather..... Just a thought, but if you used (...) (19 years ago, 3-May-05, to lugnet.events)
   
        Re: Brickfest dark room —Ross Crawford
   (...) Also, total darkness means it's hard to see OTHER details of the MOCs, which from my experience at BF, are generally more in number, and almost as much (sometimes more) in WOW! factor. ROSCO (19 years ago, 3-May-05, to lugnet.events)
   
        Re: Brickfest dark room —Larry Pieniazek
   (...) I thought the dark room idea was that the models would be in darkness SOME of the time... to see the other details, come back when the lights are on? But maybe I wasn't quite following the concept. (19 years ago, 3-May-05, to lugnet.events)
   
        Re: Brickfest dark room —Eric Sophie
   (...) If we lower the lights by say 20 to 40%, you'll be able to see the MOCs and the parts that compose them. Perhaps. We just need the lights in the MOCs to be visible. Lowering the overhead lights or having a light source that permits the (...) (19 years ago, 3-May-05, to lugnet.events)
   
        Re: Brickfest dark room —Steve DeCraemer
   (...) Hey, I'm glad I at least got people talking about the idea. I'm thinking that on the side of the room with the lighted mocs, that if we get enough lighted mocs in a somewhat confined area that the lights from the mocs themselves should light (...) (19 years ago, 4-May-05, to lugnet.events)
 

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR