Subject:
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Re: Brickfest dark room
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Newsgroups:
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lugnet.events
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Date:
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Tue, 3 May 2005 21:23:20 GMT
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Viewed:
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1450 times
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In lugnet.events, Eric Sophie wrote:
>
> The reason I mention this is because, if we used a large room and just lit half
> of it, safety concerns could be met and the atmosphere we are looking to create
> could be done by simply lighting half a room and having the lighted mocs at the
> other end.
Also, total darkness means it's hard to see OTHER details of the MOCs, which
from my experience at BF, are generally more in number, and almost as much
(sometimes more) in WOW! factor.
ROSCO
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Message has 1 Reply: | | Re: Brickfest dark room
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| (...) I thought the dark room idea was that the models would be in darkness SOME of the time... to see the other details, come back when the lights are on? But maybe I wasn't quite following the concept. (20 years ago, 3-May-05, to lugnet.events)
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Message is in Reply To:
| | Re: Brickfest dark room
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| (...) -snip- (...) Hey I had this idea and I wanted to toss it out there: You know the large meeting room on the 3rd floor of the GMU, the one where we hold the Key Note and other programs where we all gather..... Just a thought, but if you used (...) (20 years ago, 3-May-05, to lugnet.events)
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