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  Brickfest dark room
 
Ok, fine, lets do this as a open theme room. I'm thinking we do one side of the room in blacklight for all those nifty trans neon colors and the other side as dark as safety will allow for the people who want to do stuff with lighted brick. If you (...) (20 years ago, 2-May-05, to lugnet.events)
 
  Re: Brickfest dark room
 
(...) Yes, 9V lights work on a train controller. I have never burned one out using that as the power source. Jude (20 years ago, 2-May-05, to lugnet.events)
 
  Re: Brickfest dark room
 
(...) -snip- (...) Hey I had this idea and I wanted to toss it out there: You know the large meeting room on the 3rd floor of the GMU, the one where we hold the Key Note and other programs where we all gather..... Just a thought, but if you used (...) (20 years ago, 3-May-05, to lugnet.events)
 
  Re: Brickfest dark room
 
(...) Also, total darkness means it's hard to see OTHER details of the MOCs, which from my experience at BF, are generally more in number, and almost as much (sometimes more) in WOW! factor. ROSCO (20 years ago, 3-May-05, to lugnet.events)
 
  Re: Brickfest dark room
 
(...) I thought the dark room idea was that the models would be in darkness SOME of the time... to see the other details, come back when the lights are on? But maybe I wasn't quite following the concept. (20 years ago, 3-May-05, to lugnet.events)
 
  Re: Brickfest dark room
 
(...) If we lower the lights by say 20 to 40%, you'll be able to see the MOCs and the parts that compose them. Perhaps. We just need the lights in the MOCs to be visible. Lowering the overhead lights or having a light source that permits the (...) (20 years ago, 3-May-05, to lugnet.events)
 
  Re: Brickfest dark room
 
(...) Hey, I'm glad I at least got people talking about the idea. I'm thinking that on the side of the room with the lighted mocs, that if we get enough lighted mocs in a somewhat confined area that the lights from the mocs themselves should light (...) (20 years ago, 4-May-05, to lugnet.events)

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