 | | Re: The NEW Castle World!
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(...) That is right, but in CQ there is no "mission". You go through the IOM- see my example by searching my name- gathering the stuff you would need. Then you set out in a direction into the wilderness. The point of the RPG is to claim and colonize (...) (23 years ago, 18-Aug-03, to lugnet.castle.org.cw, FTX)
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 | | Re: The NEW Castle World!
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(...) I know ZERO about gaming, most probably. The sum of what I know is that people begin with characters and a scenario; the characters have certain "power" levels and the action is dictated by the throw of different kinds of dice. A "dungeon (...) (23 years ago, 17-Aug-03, to lugnet.castle.org.cw, FTX)
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 | | Re: The NEW Castle World!
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(...) I would like to announce that i am back, im busting my butt on the CQ rules, and i dont plan to turn lurker again. Well, i dont plan to, doesnt mean i wont, at some point in the future, of course. First off, I volenteer to become a NCW (...) (23 years ago, 17-Aug-03, to lugnet.castle.org.cw, FTX)
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 | | Re: The NEW Castle World!
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(...) I think I'd also like to see a section for articles written by Balladeers about the ballads they write, much like the discussion held on Saturday at Brickfest. Topics could include 'How to get started on a Ballad' or 'How to create a Sig-Fig' (...) (23 years ago, 16-Aug-03, to lugnet.castle.org.cw, FTX)
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 | | Re: The NEW Castle World!
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I'm very glad CW is getting a facelift. I'm willing to help in anyway I can (provide images, input etc.) (URL) (yes - I'm not just a .spacer!) (23 years ago, 15-Aug-03, to lugnet.castle.org.cw, FTX)
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