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 Castle / 2397
  Re: Map Scale, Realms, etc.
 
(...) <snipped bits> (...) <snipped more bits> (...) An excellent suggestion. James (URL) (25 years ago, 10-Feb-00, to lugnet.castle)
 
  Re: Map Scale, Realms, etc.
 
(...) I agree, mostly. I think we should take this in mind. Shiri (URL) (25 years ago, 10-Feb-00, to lugnet.castle)
 
  Re: Map Scale, Realms, etc.
 
Massive snippage They may have a reason. The best one I can think of is "Play Balance". They have obviously announced that armed conflict is a possibility in CW. This will make it a whole lot easier for the Big Guys to pick on smaller folk, IF they (...) (25 years ago, 11-Feb-00, to lugnet.castle)
 
  Re: Map Scale, Realms, etc.
 
(...) That doesn't matter. Combat and Wars are *completely* optional! For Example, Let's say My Necromancer and his army of Undead soldiers decide to attack Dave Eaton's Peaceful Village. I email Dave and ask him if we can have a battle. If Dave's (...) (25 years ago, 11-Feb-00, to lugnet.castle)
 
  Re: Map Scale, Realms, etc.
 
(...) But Castle World is not a game. There's no need for Play Balance. Just like an author doesn't need 'play balance' in his books. We're creating a 'shared world fantasy' here (like the _Wild Cards_ or _Thieves' World_ series), not running a (...) (25 years ago, 11-Feb-00, to lugnet.castle)
 
  Re: Map Scale, Realms, etc.
 
(...) folk, (...) finding (...) your (...) Ah Ha! At the most basic level, CW is a game. It's "Let's Pretend" which is the simplest game there is. There are rules to follow, but very few of them. This is not AD&D, GURPS, Hero System or any other (...) (25 years ago, 11-Feb-00, to lugnet.castle)
 
  Re: Map Scale, Realms, etc.
 
(...) I disagree - unless you also want to count 'writing a novel' as a game of Let's Pretend! I think the two activities are very similar - perhaps even closely related. After all, there are certainly 'shared world' settings that evolved from (...) (25 years ago, 11-Feb-00, to lugnet.castle)

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