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 Castle / 2340 (+10)
  Re: [CW] More new pics ... and guns in CW
 
(...) <snip> (...) Make that *three* ballads. I forgot to consider that the person would need also need to get the design of the gun from somewhere - either from seeing it in use, or somehow finding a 'blueprint', or getting the design from the (...) (25 years ago, 9-Feb-00, to lugnet.castle)
 
  [CW] Too many wizards???
 
In a message in another thread, someone made a comment that we should not have too many mages/wizards in our armies. Unfortunately, in the "army" (actually, population) that I'm building, I've already got a dozen or so wizards, most of them "bad (...) (25 years ago, 9-Feb-00, to lugnet.castle)
 
  Re: [CW] Too many wizards???
 
(...) I guess personally I don't have a problem with this. In my view Castle World is a place to consolidate all our creations into one place and create stories which cross one or more kingdom's. I personally will probably only have one maybe 2 (...) (25 years ago, 9-Feb-00, to lugnet.castle)
 
  Re: [CW] More new pics: Sain and Batu
 
Jeff, This looks cool as did the Cornelius stuff. Sorry I have not said so before I have been under the weather and havn't been checking up on LUGNET much for the last 4 or 5 days. Anyway it is great stuff. Storytelling ain't my bag baby but with (...) (25 years ago, 9-Feb-00, to lugnet.castle)
 
  Re: [CW] Too many wizards???
 
In lugnet.castle, Franklin W. Cain writes: The title of this thread reminds me of the excellent novel, _Too Many Magicians_ by Randall Garrett (I think). It's a classic 'locked-room' murder mystery with a twist - it happens in a world where magic (...) (25 years ago, 9-Feb-00, to lugnet.castle)
 
  Re: [CW] Too many wizards???
 
(...) I see nothing wrong with having lots of wizards. I've got a pretty good number myself, around 12. I think it is just a matter of personal preference. (...) As do I. I think I am up to about a dozen of them, also. I'm considering having an (...) (25 years ago, 9-Feb-00, to lugnet.castle)
 
  Re: [CW] More new pics ... and guns in CW
 
(...) Well, my turn to take a crack at this subject... I have been working and reworking a Ninja theme project for about a year, ever anticipating CW to appear. Luckily for me, my Fortress design allows me to switch from standard medieval implements (...) (25 years ago, 9-Feb-00, to lugnet.castle)
 
  Re: [CW] Too many wizards???
 
(...) Which is why people can turn down Battle requests and can come up with a mutually beneficial outcome. :) (...) I'd say the more wizards you have, the less powerful the average wizards are. I would not bar powerful leader mages, though. Jeff (25 years ago, 9-Feb-00, to lugnet.castle)
 
  Re: [CW] More new pics ... and guns in CW
 
(...) FTR, I have a squad of Musketeers. While I don't plan on having any more than that, I do plan on having a couple cannons, but these will be the inventions of the "wizards" who call themselves Engineers. ;) I plan to equip one Airship with (...) (25 years ago, 9-Feb-00, to lugnet.castle)
 
  Castle World Mapping Guide (beta)
 
Here is the preliminary version of the mapping guide/key for Castle World (or any other world for that matter). Castle World Maps: Key and Standards (beta version): by Tim Coats (meant for actually building the map in Lego, or in POVRay) Scales: (...) (25 years ago, 9-Feb-00, to lugnet.castle)


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