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Subject: 
Re: Minas Tirith scenes
Newsgroups: 
lugnet.castle
Date: 
Wed, 27 Apr 2005 15:17:07 GMT
Viewed: 
4495 times
  
In lugnet.castle, Bruce Hietbrink wrote:
   Thanks for the comments. I see what you mean on the arch/slope thing (at first I thought you meant along the tops of the walls, which I was pretty happy with, but I assume you mean the shape of the gateway). That comes out of a) inverse slope shortage, and b) laziness. I originally was going to just have the arches, but that led to the archway being too low. So I went to raise it up with the inverse slope. I suppose I should have torn that part apart and rebuilt.

Yes, I meant the shape of the gateway. I like the tops of the walls. How can you have an inverse slope shortage when you have enough light grey to do all those walls?

   Thanks. I know one comment is that perhaps the houses should all match, and I go back and forth on that. I think in a real living city there would be more variation than, for instance, PJ had in the movie version. Plus this was basically fun with trying different house styles.

Nah, I don’t think matching is a good idea. I agree that a real city would have variation. People expand their houses, fires burn some down and they have to be rebuilt.

   Nope, that’s all LEGO, no Megablocks were used. If your comment is on the color, I think that’s a trick of the light bouncing off the walls.

Wacky, something seemed off, but maybe it was the light as you mention.

Other things I noticed today (or someone else mentioned):

-Flooring in the House of Healing. Wow! How did you get the tiles at an angle like that? You’ve got to do a “behind the scenes look” now.

-The arches on the underside of the stairs, very slick. I really like how that looks and will be borrowing it myself in the future.

Jason Spears | House of Bricks | BrickCentral | MichLUG | CLB



Message has 1 Reply:
  Re: Minas Tirith scenes
 
(...) I have real problems with coloration. I'll take two seperate photos one right after the other, and one will be all tinged yellow whereas the other looks right. I think it's all due to very slight differences between the angle of the camera (...) (20 years ago, 29-Apr-05, to lugnet.castle, FTX)

Message is in Reply To:
  Re: Minas Tirith scenes
 
(...) Thanks for the comments. I see what you mean on the arch/slope thing (at first I thought you meant along the tops of the walls, which I was pretty happy with, but I assume you mean the shape of the gateway). That comes out of a) inverse slope (...) (20 years ago, 26-Apr-05, to lugnet.castle, FTX)

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