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 Castle / 2028
2027  |  2029
Subject: 
Re: [CW] FAQ - War
Newsgroups: 
lugnet.castle
Date: 
Sat, 29 Jan 2000 20:54:38 GMT
Viewed: 
4681 times
  
In lugnet.castle, Craig Hamilton writes:
> In lugnet.castle, Jeff Stembel writes:
> > In lugnet.castle, Craig Hamilton writes:
> > >  or a castle lego-fest, even!
> > 
> > Well, I think it'd be fun to get as many people as possible to come.  A
> > general
> > Legofest would be ideal for that.  :)
> > > 
> > >  the wars in CW are more plot devices more than anything else. experience
> > > from wargaming will only help your war~stories read better. we're keeping
> > > the framework for stories as free form as possible to allow each individual
> > > ultimate control over how much/ little parpticipation his/her realms will
> > > have with others'.
> > 
> > True, but I'm looking at wargaming from the "fun" aspect.  I think it would
> > be
> > fun.  ;)
> > > 
> > >  where in our world, history is written by the victors, in CW, history is
> > > written by the losers! this is to insure other storytellers can't do
> > > anything to our characters or structures that we don't want done.
> > 
> > Right.  In a Castleworld Wargame, there would have to be special rules about
> > the heroes surviving.  FTR, I'm not advocating all wars should be resolved by
> > wargaiming, I just don't want it prohibited if *all* involved members want to
> > do it.  For example, Shiri and Eric decide that they want to join forces with
> > Auld Dragon and annihilate my Necromancer's forces.  If we all want to
> > wargame,
> > then I think we should be allowed to.  But if Eric or Shiri don't, then we
> > resolve it normally.  :)
> > 
> > Jeff
> 
> right! it all depends on the storytellers involved! much of the yarn
> spinning occurs "off-world", in e-mails or posts between members.  how it is
> handled is entirely up to those involved!  this provides one general
> structure for all stories, not just wars!  romance, intrigue, and betrayal
> are suggestions of a few others...  in CW, your character(s) cannot be kiled
> off by someone else without your consent.

Yep, I agree! Just remember, if you have a story built via e-mail, put it on
CW too so we can all see it! ;-)

> also, a bit different than in
> wargaming, characters can suffer grievous mishaps and survive. it's like in
> "george of the jungle" when the narrator comes in saying, "don't worry, no
> one dies in this story;... they just get really big boo-boos!"  ;-)

LOL!
Craig, watch out for that...

Tree... :-)

> 
>  characters can die of old age, but only when a storyteller deems it's
> time.  other than that, all characters are as mortal or immortal as you wish!

Yay!

-Shiri
http://www.geocities.com/shiri_lego/



Message is in Reply To:
  Re: [CW] FAQ - War
 
(...) right! it all depends on the storytellers involved! much of the yarn spinning occurs "off-world", in e-mails or posts between members. how it is handled is entirely up to those involved! this provides one general structure for all stories, not (...) (27 years ago, 29-Jan-00, to lugnet.castle)

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