Subject:
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[CW] FAQ - War
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Newsgroups:
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lugnet.castle
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Date:
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Sat, 29 Jan 2000 14:50:37 GMT
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Viewed:
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2960 times
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Alright ... It seems like this issue needs to be addressed sooner or later,
and I guess now is as good of a time as any to do it:
Q. Will war happen is Castle World?
A. Yes, but under very controlled conditions. War in CW will always be
mutually beneficial for both participants, and hence will have to be decided
before hand. Here
are some examples of a mutually beneficial war situation:
Member A wants to attack Member B. He e-mails him or her and declares his
intent about it, as well as the reasons for it. Member B has a character
that is in the
area that Member A wants to attack. He or she plans for everyone to get
either killed or captured so that he or she can then go back in a follow-up
and rescue his
or her people or other characters. Even though whatever structures might
have been destroyed, they are still listed in the history under "War between
... " or "The
Scimage of ... " The bricks, no longer being needed for futher storyline
pictures of that area, can then be used to rebuild.
If Member B is not ready to plan a story, then there is no war - or the war
is simply delayed.
So ... while there might be a loser of a battle, there will be equilibrium
in the long term for everyone (to the extent that they wish it).
Q. Why no dice?
A. Too complicated (for us Math majors) and I don't want grudges to
develop. Also - how would we determine who has a big army? And although
someone might
now have a big army, if they have a fortress that is pretty hard to get to,
how does one counter for that? Storylines allow us to get as close to what
we want as possible.
Fair?
Q. How do I record what happens in a war?
A. Well, this has the opportunity to be one of the most creative aspects of
CW. For example, if Verneer and his men choose to attack and pillage Eric
K's village house
(or maybe David E's village) looking for food to supply the Gryphon's Nest
for winter, I could send all those figures to Eric or Dave, let him take
those pictures, and
have him send the figs back.
Also - most of us have some spare parts, and in most cases, I don't even
have to send a figure to someone, just replicate it at home (well - this
won't work for a few of
us like Craig). Then Eric and I would discuss what will happen, him or I
would make the characters and take the pictures.
You could get as creative or as simple with this as you would like. Simply
a story with a structure that has a few lego flames attached to it would do.
The storeis
themselves would be fun to read later on once everything is really on it's feet.
I hope this clears one of the questions up.
-- pn
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Message has 2 Replies: | | Re: [CW] FAQ - War
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| (...) Yes, there's no time like the present... :-) (...) Good! If someone doesn't want to participate in war, they don't have to... This way we aren't enforcing anything on anyone. (...) I like it so far. How about mentioning the exact areas planned (...) (25 years ago, 29-Jan-00, to lugnet.castle)
| | | Re: [CW] FAQ - War
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| (...) I think wargaming should be allowed if both participants agree to it. I wuld certainly enjoy it every once in a while. Both participants would have to agree to the rules beforehand, of course. (...) Hmmm... This got me thinking. Many of us (...) (25 years ago, 29-Jan-00, to lugnet.castle)
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