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Subject: 
Re: [CW] FAQ - War
Newsgroups: 
lugnet.castle
Date: 
Sat, 29 Jan 2000 17:17:10 GMT
Viewed: 
4074 times
  
In lugnet.castle, Pawel Nazarewicz writes:
> Alright ... It seems like this issue needs to be addressed sooner or later,
> and I guess now is as good of a time as any to do it:

Yes, there's no time like the present... :-)

> 
> Q.  Will war happen is Castle World?
> 
> A.  Yes, but under very controlled conditions.  War in CW will always be
> mutually beneficial for both participants, and hence will have to be decided
> before hand.

Good! If someone doesn't want to participate in war, they don't have to...
This way we aren't enforcing anything on anyone.

> Here
> are some examples of a mutually beneficial war situation:
> 
> Member A wants to attack Member B.  He e-mails him or her and declares his
> intent about it, as well as the reasons for it.

I like it so far. How about mentioning the exact areas planned to be attacked?

> Member B has a character
> that is in the area that Member A wants to attack. He or she plans for
> everyone to get
> either killed or captured so that he or she can then go back in a follow-up
> and rescue his
> or her people or other characters.

I lost you here. Who plans for everybody to get killed? Who are
these "everybody", the characters?

> Even though whatever structures might
> have been destroyed, they are still listed in the history under "War between
> ... " or "The Scimage of ... "  The bricks, no longer being needed for futher
> storyline pictures of that area, can then be used to rebuild.

I like this, but if buildings are to be destroyed this MUST be a decision of
the attacked member, not the attacker!

> 
> If Member B is not ready to plan a story, then there is no war - or the war
> is simply delayed.

Or, if member B doesn't WANT a war at all, right?

> 
> So ... while there might be a loser of a battle, there will be equilibrium
> in the long term for everyone (to the extent that they wish it).
> 
> Q.  Why no dice?
> 
> A.  Too complicated (for us Math majors) and I don't want grudges to
> develop.  Also - how would we determine who has a big army?  And although
> someone might
> now have a big army, if they have a fortress that is pretty hard to get to,
> how does one counter for that?  Storylines allow us to get as close to what
> we want as possible.
> Fair?

Yep!

> 
> Q.  How do I record what happens in a war?
> 
> A.  Well, this has the opportunity to be one of the most creative aspects of
> CW.  For example, if Verneer and his men choose to attack and pillage Eric
> K's village house
> (or maybe David E's village) looking for food to supply the Gryphon's Nest
> for winter, I could send all those figures to Eric or Dave, let him take
> those pictures, and
> have him send the figs back.
> 
> Also - most of us have some spare parts, and in most cases, I don't even
> have to send a figure to someone, just replicate it at home (well - this
> won't work for a few of
> us like Craig).  Then Eric and I would discuss what will happen, him or I
> would make the characters and take the pictures.
> 
> You could get as creative or as simple with this as you would like.  Simply
> a story with a structure that has a few lego flames attached to it would do.
> The storeis
> themselves would be fun to read later on once everything is really on it's
> feet.

Yeah! I like this! (Pawel, send me Verneer... :-)

> 
> I hope this clears one of the questions up.

It does, but I still have another question:

Q. Who determines who wins? Or maybe *how* do we determine who wins?



Thanks for the Q&A, these helped a lot!

-Shiri
http://www.geocities.com/shiri_lego/



Message has 1 Reply:
  Re: [CW] FAQ - War
 
(...) Definitely. I envision this sort of thing as going like this: Me: "Hey Shiri...remember how my area borders on yours? There's this group of bandits that's been plaguing my villages, and I thought it would be neat if they framed your country (...) (27 years ago, 30-Jan-00, to lugnet.castle)

Message is in Reply To:
  [CW] FAQ - War
 
Alright ... It seems like this issue needs to be addressed sooner or later, and I guess now is as good of a time as any to do it: Q. Will war happen is Castle World? A. Yes, but under very controlled conditions. War in CW will always be mutually (...) (27 years ago, 29-Jan-00, to lugnet.castle)

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