Subject:
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Re: [CW] FAQ - War
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Newsgroups:
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lugnet.castle
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Date:
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Sat, 29 Jan 2000 17:17:10 GMT
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Viewed:
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2410 times
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In lugnet.castle, Pawel Nazarewicz writes:
> Alright ... It seems like this issue needs to be addressed sooner or later,
> and I guess now is as good of a time as any to do it:
Yes, there's no time like the present... :-)
>
> Q. Will war happen is Castle World?
>
> A. Yes, but under very controlled conditions. War in CW will always be
> mutually beneficial for both participants, and hence will have to be decided
> before hand.
Good! If someone doesn't want to participate in war, they don't have to...
This way we aren't enforcing anything on anyone.
> Here
> are some examples of a mutually beneficial war situation:
>
> Member A wants to attack Member B. He e-mails him or her and declares his
> intent about it, as well as the reasons for it.
I like it so far. How about mentioning the exact areas planned to be attacked?
> Member B has a character
> that is in the area that Member A wants to attack. He or she plans for
> everyone to get
> either killed or captured so that he or she can then go back in a follow-up
> and rescue his
> or her people or other characters.
I lost you here. Who plans for everybody to get killed? Who are
these "everybody", the characters?
> Even though whatever structures might
> have been destroyed, they are still listed in the history under "War between
> ... " or "The Scimage of ... " The bricks, no longer being needed for futher
> storyline pictures of that area, can then be used to rebuild.
I like this, but if buildings are to be destroyed this MUST be a decision of
the attacked member, not the attacker!
>
> If Member B is not ready to plan a story, then there is no war - or the war
> is simply delayed.
Or, if member B doesn't WANT a war at all, right?
>
> So ... while there might be a loser of a battle, there will be equilibrium
> in the long term for everyone (to the extent that they wish it).
>
> Q. Why no dice?
>
> A. Too complicated (for us Math majors) and I don't want grudges to
> develop. Also - how would we determine who has a big army? And although
> someone might
> now have a big army, if they have a fortress that is pretty hard to get to,
> how does one counter for that? Storylines allow us to get as close to what
> we want as possible.
> Fair?
Yep!
>
> Q. How do I record what happens in a war?
>
> A. Well, this has the opportunity to be one of the most creative aspects of
> CW. For example, if Verneer and his men choose to attack and pillage Eric
> K's village house
> (or maybe David E's village) looking for food to supply the Gryphon's Nest
> for winter, I could send all those figures to Eric or Dave, let him take
> those pictures, and
> have him send the figs back.
>
> Also - most of us have some spare parts, and in most cases, I don't even
> have to send a figure to someone, just replicate it at home (well - this
> won't work for a few of
> us like Craig). Then Eric and I would discuss what will happen, him or I
> would make the characters and take the pictures.
>
> You could get as creative or as simple with this as you would like. Simply
> a story with a structure that has a few lego flames attached to it would do.
> The storeis
> themselves would be fun to read later on once everything is really on it's
> feet.
Yeah! I like this! (Pawel, send me Verneer... :-)
>
> I hope this clears one of the questions up.
It does, but I still have another question:
Q. Who determines who wins? Or maybe *how* do we determine who wins?
Thanks for the Q&A, these helped a lot!
-Shiri
http://www.geocities.com/shiri_lego/
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Message has 1 Reply: | | Re: [CW] FAQ - War
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| (...) Definitely. I envision this sort of thing as going like this: Me: "Hey Shiri...remember how my area borders on yours? There's this group of bandits that's been plaguing my villages, and I thought it would be neat if they framed your country (...) (25 years ago, 30-Jan-00, to lugnet.castle)
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Message is in Reply To:
| | [CW] FAQ - War
|
| Alright ... It seems like this issue needs to be addressed sooner or later, and I guess now is as good of a time as any to do it: Q. Will war happen is Castle World? A. Yes, but under very controlled conditions. War in CW will always be mutually (...) (25 years ago, 29-Jan-00, to lugnet.castle)
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