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 Castle / 18220 (-10)
  Re: Classic Wars: The Battle Between Good and Shpleem
 
(...) RE: PowerPoint size Apologies for not warning earlier... yes - it contains a lot of pictures - almost 100 I believe. RE: Timings. Yes, I uploaded the same presentation used during the convention, which had 2-3 second timings to keep audience (...) (21 years ago, 10-Oct-03, to lugnet.castle, lugnet.events.nwbrickcon, lugnet.space, lugnet.build.mecha)
 
  Re: Classic Wars: The Battle Between Good and Shpleem
 
(...) Good fun! Like Tim said, the timing is a little off 'cause it changes frames just after all the text visualize on some of them. A word of warning for non-broadband users; The file is ~25.2MB! (zipping it it became 24.8MB). (21 years ago, 10-Oct-03, to lugnet.castle, lugnet.events.nwbrickcon, lugnet.space, lugnet.build.mecha)
 
  Re: Classic Wars: The Battle Between Good and Shpleem
 
(...) Well played. Very funny! :-) A small bit of feedback on the slide show - it went a little too fast to read the captions and see all that was going on in the image. Perhaps slow it down a couple seconds? -Tim (21 years ago, 10-Oct-03, to lugnet.castle, lugnet.events.nwbrickcon, lugnet.space, lugnet.build.mecha, FTX)
 
  Classic Wars: The Battle Between Good and Shpleem
 
For those of you classic theme fans, the Classic Wars continued at Northwest BrickCon with Episode 3: The Battle Between Good and Shpleem. What is the Classic Wars? Why it's a good natured and prankster-style competition between the castle and space (...) (21 years ago, 10-Oct-03, to lugnet.castle, lugnet.events.nwbrickcon, lugnet.space, lugnet.build.mecha, FTX)  
 
  Re: Ye Olde Glass Shoppe (first CCC-style creation)
 
(...) Woah Lenny, I'm truly flattered. Thanks, Dean (21 years ago, 10-Oct-03, to lugnet.castle, FTX)
 
  Re: here is a cool castle idea
 
(...) So, yeah, that was sorta the idea behind the new castle project and behind the classic sets way long ago (though admittedly the classic sets weren't *quite* as modular as what you're talking about here). But, here's a thought on that-- how (...) (21 years ago, 9-Oct-03, to lugnet.castle)
 
  Re: here is a cool castle idea
 
In lugnet.dear-lego, Jonathan Wilson wrote: = (...) Exactly. This was, indeed, the idea behind the sets in this era: (URL) ((URL) puts them together in this picture: (URL) Furman has an awesome MOC series along these lines: (URL) (21 years ago, 9-Oct-03, to lugnet.dear-lego, lugnet.castle)
 
  Re: here is a cool castle idea
 
"Jonathan Wilson" <jonwil@tpgi.com.au> wrote in message news:HMHGxM.1qoD@lugnet.com... (...) etc) (...) castles. (...) etc. (...) various (...) Wasnt that the idea in the King Leo's castle of poop?? and the Ninja castle. OK so it wasnt very well (...) (21 years ago, 9-Oct-03, to lugnet.castle)
 
  here is a cool castle idea
 
I have seen several castle toys that are basicly a bunch of different "modules" (like wall pieces, towers, turrets, gates etc) plus some people to put on those modules and then an attacking army (with siege engines etc) to attack it. You can arrange (...) (21 years ago, 9-Oct-03, to lugnet.dear-lego, lugnet.castle)
 
  Re: Castle = yes
 
(...) Although I am sympathetic to the idea of having more generic 'figs in sets, I don't really agree that "we never had enough Black Falcons . . . to man the walls". Looking back, Castle sets over the years have a very high ratio of 'figs and (...) (21 years ago, 9-Oct-03, to lugnet.castle)


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