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Subject: 
Re: Beyhadur: The Rising (1st Half)
Newsgroups: 
lugnet.castle
Date: 
Mon, 10 Feb 2003 23:34:49 GMT
Viewed: 
744 times
  
In lugnet.castle, Leonard Hoffman writes:

'Beyhadur' is actually more of a title than
a name, per se.  Think along the lines of
Warrior-Prophet.  There have been several
Beyhadurs in Olmish history, but few with
the importance of this one.  And there will
likely be more to come, but as Olman history
progresses towards modernity there will be less
prophets than before (much like Human history).

Is this story by any chance 'historical
fiction' of an event (or series thereof)
that occured millenia ago? Well, with your
olmish references, that's why I would
surmise.

heh heh.  Also my language of inspiration
came more from a persian-turkic point
of view.  "bey" is something like a duke,
a political rank.

Yep...I've been getting ideas lately to
create my own terminology language in my
works, but I'm looking for a halfway
muslim/ japanese lauguage guide. (I'll
probably mix a few...)

eeewww. looks at the photos now I can see
your point.  Now the secret is out, while
I do have photoshop at home, my monitor is
in such a condition that I can barely see
anything.  Everything is really dark and
fuzzy and hurts my eyes to stare at alot.
I'll try to get the problem images fixed
and replaced.

I think I need my camera replaced :)

again, problems with my font choice.
next story I do will definately pick
another font.  but I have problems
looking for one that is sufficiently
castle-like for my taste.  any ideas?

I believe Papyrus and Lucida Handwriting
are good candidates. Book Antigua works
for me as well...

aside from the sheer trouble of rendering.
i've never made anything in MLCAD that i
liked the next day.  Using the computer,
IMHO, looses the fluidity of Lego
creations, especially as regards design
mistakes. it is such a pain to go back
and add something in or take something out!

Ive heard rendering with radiosity can
take extensive periods of time...interesting,
considering for just one image. It would
be rather neat if POV ray could at first
render a scene in 3D, then create a basic
world (on the file) in which someone
could alternate camera angles, magnify
an image and capture a particular scene
without the annoying render time. (since
the image has been rendered anyway.)

THANKS for the COMMENTS!!

Always interesting to critique.

<<_Matt Hein_>>
Fellow lego enthusiast
O s p r e y



Message has 1 Reply:
  Re: Beyhadur: The Rising (1st Half)
 
(...) Actually no, this is entirely fiction. But thank you! I am a history graduate (Spring of '02, FSU), and so I have a lot of historical inspiration. My hope is to create something like a history of a people. The Epic of the Beyhadur is supposed (...) (22 years ago, 11-Feb-03, to lugnet.castle)

Message is in Reply To:
  Re: Beyhadur: The Rising (1st Half)
 
(...) 'Beyhadur' is actually more of a title than a name, per se. Think along the lines of Warrior-Prophet. There have been several Beyhadurs in Olmish history, but few with the importance of this one. And there will likely be more to come, but as (...) (22 years ago, 10-Feb-03, to lugnet.castle)

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