Subject:
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Re: Beyhadur: The Rising (1st Half)
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Newsgroups:
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lugnet.castle
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Date:
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Mon, 10 Feb 2003 16:54:39 GMT
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Viewed:
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703 times
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> > "Beyhadur" is ancient Olmish for "The Hand of
> > God", and refers to God's Holy Warrior on
> > Earth, bearer of the mystical Durzein Sword.
>
> If I wrote the story, I would have named the
> main character 'Abu Sayyaf' (or Abu Saif)
> 'Bearer of the Sword', but all sounds well.
'Beyhadur' is actually more of a title than a name, per se. Think along the
lines of Warrior-Prophet. There have been several Beyhadurs in Olmish history,
but few with the importance of this one. And there will likely be more to
come, but as Olman history progresses towards modernity there will be less
prophets than before (much like Human history).
heh heh. Also my language of inspiration came more from a persian-turkic point
of view. "bey" is something like a duke, a political rank.
> > Criticism is always welcome, even if it does
> > hurt a little. Please don't let that stop you.
>
> Well, my opinion wouldn't count the best when
> it comes to photography [1] (because my camera
> isn't up to par), but the photography would
> use a little upgrade...
eeewww. looks at the photos now I can see your point. Now the secret is out,
while I do have photoshop at home, my monitor is in such a condition that I can
barely see anything. Everything is really dark and fuzzy and hurts my eyes to
stare at alot. I'll try to get the problem images fixed and replaced.
> Other than that, some of the text is difficult to
> decipher at times, and it would be nice to have a
> few extra text descriptions under the picture,
> but the way you summarize it quickly works
> pretty well.
again, problems with my font choice. next story I do will definately pick
another font. but I have problems looking for one that is sufficiently
castle-like for my taste. any ideas?
> [1] I considered doing my story via rendering,
> but there's two drawbacks, one being the time
> needed for a decent radiosity scene (perhaps
> lights and transparent elements would worsen
> the situation.) Secondly, there aren't many
> updates in the minifigure equipment section,
> especially when it comes to recent pieces like
> Tibetian hats, Samurai helmets, etc. (maybe
> these pieces exist in a .dat form, is so, I
> stand corrected.)
aside from the sheer trouble of rendering. i've never made anything in MLCAD
that i liked the next day. Using the computer, IMHO, looses the fluidity of
Lego creations, especially as regards design mistakes. it is such a pain to go
back and add something in or take something out!
THANKS for the COMMENTS!!
_lenny
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Message has 1 Reply: | | Re: Beyhadur: The Rising (1st Half)
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| (...) Is this story by any chance 'historical fiction' of an event (or series thereof) that occured millenia ago? Well, with your olmish references, that's why I would surmise. (...) Yep...I've been getting ideas lately to create my own terminology (...) (22 years ago, 10-Feb-03, to lugnet.castle)
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Message is in Reply To:
| | Re: Beyhadur: The Rising (1st Half)
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| (...) Heh...I like the eastern references you threw in with the shrouded assassin. (very interesting...) (...) If I wrote the story, I would have named the main character 'Abu Sayyaf' (or Abu Saif) 'Bearer of the Sword', but all sounds well. (...) (...) (22 years ago, 10-Feb-03, to lugnet.castle)
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