| | Re: Castle Map
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| (...) That's why I drew a map before I even started working on my story. (well, a very rough sketch, anyway.) Had to have borders of some sort to work around, and by far it seems to work. By the way, why didn't Anthony do a map? (...) Eh...I never (...) (22 years ago, 7-Feb-03, to lugnet.castle)
| | | | Re: Castle Map
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| (...) Two reasons: One - at the time I had no clue on how to create a good looking map. Thanks to some new programs and some tips from Kevin Hall, I could make one now. Two - I don't think Ikros needs a map. To me, some things are just better left (...) (22 years ago, 8-Feb-03, to lugnet.castle)
| | | | Re: Castle Map
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| (...) I should get to work completing my map. (it's a scaled version of the map from my syndication folder.) (...) <snip> (...) Whoa...I can...see you took a few minutes to write this out... First off, I don't exactly think drawing a map would force (...) (22 years ago, 8-Feb-03, to lugnet.castle)
| | | | Re: Castle Map
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| This may be side stepping the whole map issue... but... How about we just make a castle portal or something like that to put on a central castle website that links to all of the different stories out there? It could just consist of a representative (...) (22 years ago, 8-Feb-03, to lugnet.castle)
| | | | Re: Castle Map
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| (...) Interesting idea of a portal, but I believe it would be up to each castler writing in the realm to come up with some odd way that they traversed through the universe to reach that central point. (that may be an introductory story in itself!) (...) (22 years ago, 8-Feb-03, to lugnet.castle)
| | | | Re: Castle Map
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| (...) Anthony didnt do a map because he cant. he told me that. I can though. I dont stealing from tolkein, like, directly such as a map. orcs, etc are fine with me though. Aramir (22 years ago, 10-Feb-03, to lugnet.castle)
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