| | Re: Permanent Standard - A Medieval Town
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Comments. . . (...) There's a problem here, in that there are (at least) two standards for what constitutes believable design. TLC has traditionally made many concessions to playability and cost---for example, rooms and buildings with only three (...) (22 years ago, 3-Nov-02, to lugnet.castle)
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| | Re: Permanent Standard - A Medieval Town
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I don't post here a lot, but I read everything that gets posted in .castle. I've been following the discussion about (and am very interested in) a project that everyone can contribute too. I have already started planning some buildings to (...) (22 years ago, 3-Nov-02, to lugnet.castle)
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| | Re: Permanent Standard - A Medieval Town
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(...) As I envisioned it - these buildings would be like Daniel Siskund's sets - a larger scale than most Lego castle sets - so many details can be added. (...) I believe that some of this is historically accurate - depending on the town and time (...) (22 years ago, 3-Nov-02, to lugnet.castle)
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| | Re: Permanent Standard - A Medieval Town
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(...) I agree with most of this. Please read my reply to Thomas about medieval towns. Medieval age circa 400 to circa 1500? - many different towns and layouts depending on the country and time period. Too much order is definitely a problem but to (...) (22 years ago, 3-Nov-02, to lugnet.castle)
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| | Re: Permanent Standard - A Medieval Town
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(...) I have posted pictures of my road ideas on brickshelf: (URL) (22 years ago, 3-Nov-02, to lugnet.castle)
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