To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.castleOpen lugnet.castle in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 Castle / 11149
11148  |  11150
Subject: 
Re: Light'Ader
Newsgroups: 
lugnet.castle
Date: 
Mon, 10 Dec 2001 14:44:01 GMT
Viewed: 
393 times
  
In lugnet.castle, Kevin Hall writes:
In lugnet.castle, Pawel Nazarewicz writes:
Here is my new MOC - a lighthouse that will be connected to the castle
town of Blut'Ader.  I wanted to create something small that wouldn't
steal the thunder away from the city, yet fairly realistic.

http://web.utk.edu/~pnazarew/new/
Looks Great Pawel..... It may need some defence system incase those medieval
cogs come to invade....!!!

Kev..:  )

Yeah ... I've been thinking about that.  I figured that a lighthouse itself
probably doesn't need a defense system, but once I start builing the port
and foundry around it, that's when some major defense mechanisms
will start falling into place.

Got any pictures of old harbors?  I guess a little research is due ...

-- Pawel



Message is in Reply To:
  Re: Light'Ader
 
(...) cogs come to invade....!!! Kev..: ) (23 years ago, 10-Dec-01, to lugnet.castle)

20 Messages in This Thread:









Entire Thread on One Page:
Nested:  All | Brief | Compact | Dots
Linear:  All | Brief | Compact
    

Custom Search

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR