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 Castle / *16780 (-10)
  Re: Tauros Military Outpost
 
(...) Well, I don't have an exact time period, but the timeline roughly explains what happened at each point in time. But it took me about 6 months of on and off working to complete it. (...) That's nice to hear, as the mountain-building was (...) (22 years ago, 3-Nov-02, to lugnet.castle.org.cw, lugnet.castle)
 
  Re: Tauros Military Outpost
 
(...) it's "perfect", when it's actually far from perfect when viewed from a functional design standpoint. But I guess that was the angle I was going for, so I'm glad you think the same. As for what else I've got planned, I'm going to start laying (...) (22 years ago, 3-Nov-02, to lugnet.castle.org.cw, lugnet.castle)
 
  Re: Tauros Military Outpost
 
(...) No, the project was for display only. I'm the head Lego judge in our Hobby building at our fair, so I get some special privelages, like having my own display case. The whole thing is explained in detail in this post: (URL) for the comments. (...) (22 years ago, 3-Nov-02, to lugnet.castle.org.cw, lugnet.castle)
 
  Re: Market place MOCs
 
HeHe! I really liek these! I can tell you had fun making them. Though I never took pics, when I was medding while writing the standard, I had a ton of fun creating the shops an dioramas (sp?). I am glad you are enjoying the MM. Jeremy- will post (...) (22 years ago, 3-Nov-02, to lugnet.castle)
 
  Re: Permanent Standard - A Medieval Town
 
I have a bad feeling about forming a double standard. I know I have recently been out of loop here - my job has gotten me busy lately - but I don't understand the nitpickityness of the .castlers. I have seen people believing the MM Standard as a (...) (22 years ago, 3-Nov-02, to lugnet.castle)
 
  MM Standard Clarification... Please read
 
Hello, I am sorry that I have been out of the loop the past couple days, my seasonal odd-end job has been in control of me these past few days - and will through tomorrow evening. I have been doing a late night catch-up on news reading and have seen (...) (22 years ago, 3-Nov-02, to lugnet.castle)
 
  Re: Permanent Standard - A Medieval Town
 
I don't post here a lot, but I read everything that gets posted in .castle. I've been following the discussion about (and am very interested in) a project that everyone can contribute too. I have already started planning some buildings to (...) (22 years ago, 3-Nov-02, to lugnet.castle)
 
  Re: Permanent Standard - A Medieval Town
 
Comments. . . (...) There's a problem here, in that there are (at least) two standards for what constitutes believable design. TLC has traditionally made many concessions to playability and cost---for example, rooms and buildings with only three (...) (22 years ago, 3-Nov-02, to lugnet.castle)
 
  Re: Permanent Standard - A Medieval Town
 
The only thing that I dont' like is the fact that the alleyways are only 2 studs wide. A figure can not walk in a two stud wide area. It would be nice if the alleyways could be used after how much work will be put into this. --Kevin W. § (22 years ago, 3-Nov-02, to lugnet.castle)
 
  Permanent Standard - A Medieval Town
 
Warning!!! Extremely Long Post ;) I have begun working on a building standard imposed on new construction by local authorities in a late medieval town. Town layout and floor plan limitations still need to be made. Anyone who would like to help or (...) (22 years ago, 3-Nov-02, to lugnet.castle) ! 


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