| | Re: My 1st custom highway scene. Thanks Bram!
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(...) I'm glad I discovered macros--makes it much easier to place objects like that. (...) You can do rotations about all three axes at once like this: rotate <10,-20,30> which (AFAIK) is equivalent to: rotate x*10 rotate y*-20 rotate z*30 (...) (...) (25 years ago, 16-Feb-00, to lugnet.cad.ray)
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| | Re: My 1st custom highway scene. Thanks Bram!
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Bram Lambrecht skrev i meddelandet <20000215.233314.509...no.com>... (...) Yes, the round trees exist, but I think they are too small for your scene. They look too much like park trees, not 'wild' ones. You can see them in my castle rendering at (...) (25 years ago, 16-Feb-00, to lugnet.cad.ray)
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| | Re: My 1st custom highway scene. Thanks Bram!
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(...) I was thinking of scaling the trees to varied sizes to give them a more "natural" look. --Bram Bram Lambrecht / o o \ BramL@juno.com ---...---oooo-----(_...o---...--- WWW: (URL) (25 years ago, 17-Feb-00, to lugnet.cad.ray)
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| | Re: My 1st custom highway scene. Thanks Bram!
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(...) You did, but im not a very good coment reader unless I need to. :) It was simple enough to figure out since the general look of pov source looks a bit like c, since I love programing in c. Was the but in the previous file about the cars not in (...) (25 years ago, 19-Feb-00, to lugnet.cad.ray)
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| | Re: My 1st custom highway scene. Thanks Bram!
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(...) Yeah, I found it easy to learn the POV syntax too, since I have programmed in C. (...) Yep. Here's all I changed to fix it (at the end of highway_object.inc) #macro put_car (car_name, lane_number, z_distance, car_lower_bound, car_color) object (...) (25 years ago, 19-Feb-00, to lugnet.cad.ray)
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