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 CAD / Ray-Tracing / 571
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Subject: 
RE: MOC POVray BCS NoGun mecha
Newsgroups: 
lugnet.build.mecha, lugnet.cad.ray
Date: 
Wed, 22 Nov 2000 22:22:36 GMT
Viewed: 
269 times
  
Joel Kuester writes:
> also, keep in mind that the camera automatically "looks" to the center of
> your image, in order to focus somewhere else, like in the image I
> did of the just the cockpit of the No-Gun, you need to drop a part into
> your dat file that will be equidistant from the outermost part away from
> the area you want to look.

You can also adjust the camera coordinates (location) and focal point
(look_at) in the POV file by just changing the numbers to the desired
positions (in LDU = 1/20th of a single stud brick width).
--Bram

Please FUT cad.ray


Bram Lambrecht
BXL34@po.cwru.edu
http://home.cwru.edu/~bxl34/



Message has 1 Reply:
  Re: MOC POVray BCS NoGun mecha
 
(...) look_at positions in the POV file. It is going to take some time to get comfortable with the positioning, but I am sure I will get the hang of it. Thanks for the tip, - Jim F. (26 years ago, 23-Nov-00, to lugnet.build.mecha, lugnet.cad.ray)

Message is in Reply To:
  Re: MOC POVray BCS NoGun mecha
 
In lugnet.build.mecha, Jim Foulds writes: (snip) (...) in the selection box that is on the left hand side of the screen it gives the size options for the finished render, ie: 400 x 600 600 x 800 etc... it also has the same size options with "AA .03" (...) (26 years ago, 22-Nov-00, to lugnet.build.mecha)

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