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 CAD / Ray-Tracing / 571
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Subject: 
RE: MOC POVray BCS NoGun mecha
Newsgroups: 
lugnet.build.mecha, lugnet.cad.ray
Date: 
Wed, 22 Nov 2000 22:22:36 GMT
Viewed: 
27 times
  
Joel Kuester writes:
also, keep in mind that the camera automatically "looks" to the center of
your image, in order to focus somewhere else, like in the image I
did of the just the cockpit of the No-Gun, you need to drop a part into
your dat file that will be equidistant from the outermost part away from
the area you want to look.

You can also adjust the camera coordinates (location) and focal point
(look_at) in the POV file by just changing the numbers to the desired
positions (in LDU = 1/20th of a single stud brick width).
--Bram

Please FUT cad.ray


Bram Lambrecht
BXL34@po.cwru.edu
http://home.cwru.edu/~bxl34/



Message has 1 Reply:
  Re: MOC POVray BCS NoGun mecha
 
(...) look_at positions in the POV file. It is going to take some time to get comfortable with the positioning, but I am sure I will get the hang of it. Thanks for the tip, - Jim F. (24 years ago, 23-Nov-00, to lugnet.build.mecha, lugnet.cad.ray)

Message is in Reply To:
  Re: MOC POVray BCS NoGun mecha
 
In lugnet.build.mecha, Jim Foulds writes: (snip) (...) in the selection box that is on the left hand side of the screen it gives the size options for the finished render, ie: 400 x 600 600 x 800 etc... it also has the same size options with "AA .03" (...) (24 years ago, 22-Nov-00, to lugnet.build.mecha)

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