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Joel Kuester writes:
> also, keep in mind that the camera automatically "looks" to the center of
> your image, in order to focus somewhere else, like in the image I
> did of the just the cockpit of the No-Gun, you need to drop a part into
> your dat file that will be equidistant from the outermost part away from
> the area you want to look.
You can also adjust the camera coordinates (location) and focal point
(look_at) in the POV file by just changing the numbers to the desired
positions (in LDU = 1/20th of a single stud brick width).
--Bram
Please FUT cad.ray
Bram Lambrecht
BXL34@po.cwru.edu
http://home.cwru.edu/~bxl34/
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Message has 1 Reply:
Message is in Reply To:
| | Re: MOC POVray BCS NoGun mecha
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| In lugnet.build.mecha, Jim Foulds writes: (snip) (...) in the selection box that is on the left hand side of the screen it gives the size options for the finished render, ie: 400 x 600 600 x 800 etc... it also has the same size options with "AA .03" (...) (24 years ago, 22-Nov-00, to lugnet.build.mecha)
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