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 Building / Mecha / 1832
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Subject: 
Re: MOC POVray BCS NoGun mecha
Newsgroups: 
lugnet.build.mecha
Date: 
Wed, 22 Nov 2000 22:09:12 GMT
Viewed: 
552 times
  
In lugnet.build.mecha, Jim Foulds writes:
(snip)
Joel said:
one of the big ways to improve the refinement of your images is to select
"AA .03" along with your image size in the render size selector.
That means that it will render with anti-aliasing, which takes longer (not
much, but it is noticable) but the image will have less "jaggies" in it.

Can you explain this a little more?  What exactly is this AA .03 command and
how do I implement it?

in the selection box that is on the left hand side of the screen it gives
the size options for the finished render, ie:

400 x 600
600 x 800
etc...

it also has the same size options with "AA .03" following the size.

400 x 600 AA .03
600 x 800 AA .03
etc...

just select one of the sizes with AA in it, and you're ready to do anti-alias.

another thing that I like to do is zoom out a little with the camera so the
image isn't cropped *right* around the figure.

I have been experimenting with moving the camera around in POV-Ray, but I am
still confused as to how to change the distance between the object and the
camera

I use the global postioning that measures in degrees of angles, and then to
zoom in or out, I change the radius. Think of the radius as how large the
"sphere" of the camera will be, the larger the number, the further away the
camera will be.

for close up images of my No-Gun for example, I set the radius to 300 or so.
for the long distance images, I set it to about 800 or 900.

also, keep in mind that the camera automatically "looks" to the center of
your image, in order to focus somewhere else, like in the image I did of the
just the cockpit of the No-Gun, you need to drop a part into your dat file
that will be equidistant from the outermost part away from the area you want
to look.  Or to say it more directly, you need to make your focal point the
literal center of your image in the dat file.

Thanks for all your help,

no problem.  I just downloaded POVray 2 days ago, but I have the advantage
of working with other 3d programs, so I sorta know how it works.

on a more on-topic note, I just uploaded 3 more renders of the No-gun to my
brickshelf account.

cheers!
Joel K



Message has 2 Replies:
  RE: MOC POVray BCS NoGun mecha
 
(...) You can also adjust the camera coordinates (location) and focal point (look_at) in the POV file by just changing the numbers to the desired positions (in LDU = 1/20th of a single stud brick width). --Bram Please FUT cad.ray Bram Lambrecht (...) (24 years ago, 22-Nov-00, to lugnet.build.mecha, lugnet.cad.ray)
  Re: MOC POVray BCS NoGun mecha
 
(...) Thanks for the information Joel, it is greatly appreciated!!! Now when I render my images, they no longer have the unsightly "jaggies". The following link will show you the assault boat I have been working on. (URL) still have to experiment (...) (24 years ago, 23-Nov-00, to lugnet.build.mecha)

Message is in Reply To:
  Re: MOC POVray BCS NoGun mecha
 
(...) I was referring to the smoothness of the borders. I will worry about the color options later... (...) Can you explain this a little more? What exactly is this AA .03 command and how do I implement it? (...) I have been experimenting with (...) (24 years ago, 22-Nov-00, to lugnet.build.mecha)

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