Subject:
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Re: MOC POVray BCS NoGun mecha
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Newsgroups:
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lugnet.build.mecha
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Date:
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Wed, 22 Nov 2000 19:13:55 GMT
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Viewed:
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663 times
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In lugnet.build.mecha, Jim Foulds writes:
> In lugnet.space, Joel Kuester writes:
> > Hi!
> >
> > I have just rendered my first Lcad design...
> >
> > http://www.brickshelf.com/cgi-bin/gallery.cgi?f=2070
>
> Your mecha looks great! Excellent color scheme. I would be curious to
> see pictures of other points of view for this mecha. I was wondering how
> you were able to render the image so smoothly? My experience with POV-Ray
> has always left my images rather choppy and unrefined. Any tips would be
> greatly appreciated.
>
> Thanks,
> Jim F.
thanks Jim, I am going to be posting some more views this afternoon.
as for the smoothness, do you mean in the gradients of color or in the
borders between the shapes?
one of the big ways to improve the refinement of your images is to select
"AA .03" along with your image size in the render size selector.
That means that it will render with anti-aliasing, which takes longer (not
much, but it is noticable) but the image will have less "jaggies" in it.
another thing that I like to do is zoom out a little with the camera so the
image isn't cropped *right* around the figure.
hope that helps!
cheers!
Joel K
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Message has 1 Reply:  | | Re: MOC POVray BCS NoGun mecha
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| (...) I was referring to the smoothness of the borders. I will worry about the color options later... (...) Can you explain this a little more? What exactly is this AA .03 command and how do I implement it? (...) I have been experimenting with (...) (25 years ago, 22-Nov-00, to lugnet.build.mecha)
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Message is in Reply To:
 | | Re: MOC POVray BCS NoGun mecha
|
| (...) Joel, Your mecha looks great! Excellent color scheme. I would be curious to see pictures of other points of view for this mecha. I was wondering how you were able to render the image so smoothly? My experience with POV-Ray has always left my (...) (25 years ago, 22-Nov-00, to lugnet.build.mecha)
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