Subject:
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Re: MOC POVray BCS NoGun mecha
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Newsgroups:
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lugnet.build.mecha
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Date:
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Wed, 22 Nov 2000 20:25:16 GMT
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Viewed:
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463 times
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> as for the smoothness, do you mean in the gradients of color or in the
> borders between the shapes?
I was referring to the smoothness of the borders. I will worry about the
color options later...
> one of the big ways to improve the refinement of your images is to select
> "AA .03" along with your image size in the render size selector.
> That means that it will render with anti-aliasing, which takes longer (not
> much, but it is noticable) but the image will have less "jaggies" in it.
Can you explain this a little more? What exactly is this AA .03 command and
how do I implement it?
> another thing that I like to do is zoom out a little with the camera so the
> image isn't cropped *right* around the figure.
I have been experimenting with moving the camera around in POV-Ray, but I am
still confused as to how to change the distance between the object and the
camera
Thanks for all your help,
- Jim F.
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Message has 1 Reply: | | Re: MOC POVray BCS NoGun mecha
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| In lugnet.build.mecha, Jim Foulds writes: (snip) (...) in the selection box that is on the left hand side of the screen it gives the size options for the finished render, ie: 400 x 600 600 x 800 etc... it also has the same size options with "AA .03" (...) (24 years ago, 22-Nov-00, to lugnet.build.mecha)
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Message is in Reply To:
| | Re: MOC POVray BCS NoGun mecha
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| (...) thanks Jim, I am going to be posting some more views this afternoon. as for the smoothness, do you mean in the gradients of color or in the borders between the shapes? one of the big ways to improve the refinement of your images is to select (...) (24 years ago, 22-Nov-00, to lugnet.build.mecha)
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