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 CAD / Ray-Tracing / 360 (-10)
  Apollo Lunar Module Pictures on Brickshelf
 
M.S.F.C. - Minifig Space Flight Center May, 29th 2000 TO: All interested parties FROM: Axel F. Poque, Assoc. Admin. MSFC SUBJECT: First pictures of Apollo lunar mission We are proud to announce that the first pictures of the first Lego(tm) Apollo (...) (24 years ago, 30-May-00, to lugnet.announce, lugnet.build, lugnet.cad.ray, lugnet.space) ! 
 
  Re: Brief Tutorial of the Lighting Features in POV-Ray
 
(...) Hello Jake, take a look at: (URL) a complete (including lighting) PovRay tutorial. George (24 years ago, 30-May-00, to lugnet.cad.ray)
 
  Brief Tutorial of the Lighting Features in POV-Ray
 
Please help! I need a brief tutorial on getting the hang of lighting parts in POV-Ray! I am not exactly sure how to do this or where to find out how. Please help! Thanks! jake (24 years ago, 30-May-00, to lugnet.cad.ray)
 
  Re: tire colors
 
I'm too lazy to test right now, I think this method should call for the least hand-work: 1) In the LDraw model, assign the rubber parts an else unused colour, say pink. After you run it through L3P, change the colour definition of the tyre colour (...) (24 years ago, 27-May-00, to lugnet.cad.ray)
 
  Re: Helicopter from set 5590 render
 
(...) Ooppss...! I uploaded the Heli5590.dat at: (URL) (24 years ago, 26-May-00, to lugnet.cad.ray)
 
  Re: Helicopter from set 5590 render
 
(...) Great picture, but I cant find the dat file, can you post it? (24 years ago, 25-May-00, to lugnet.cad.ray)
 
  Helicopter from set 5590 render
 
I added a render of the helicopter from set 5590 at: (URL) (24 years ago, 25-May-00, to lugnet.cad.ray)
 
  Re: boat wake/water help
 
(...) To make realistic water with povray you have first to define the water texture: #declare GWater = texture { pigment{ rgbf <0.0, 0.0, 1.0, 0.9> } normal { bumps 0.4 } finish { reflection 0.3 refraction 0.5 ior 1.33 } } This texture is (...) (24 years ago, 20-May-00, to lugnet.cad.ray)
 
  Re: boat wake/water help
 
greg bollrud skrev i meddelandet ... (...) Nice sub! But the water... I have made water by combining a rippled plane with a height field. You can see an example here: (URL) The .pov files are also there to fetch if you want them - note: they do not (...) (24 years ago, 19-May-00, to lugnet.cad.ray)
 
  boat wake/water help
 
How can I add a wake to make my boats look like they are moving? I have tried a few of the water rendering demos, but i can't get them to work. I filled in the background with Photoshop, but I know it could look a lot better. (URL) an Ohio Class (...) (24 years ago, 19-May-00, to lugnet.cad.ray)


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