Message has 2 Replies: | | Re: boat wake/water help
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| greg bollrud skrev i meddelandet ... (...) Nice sub! But the water... I have made water by combining a rippled plane with a height field. You can see an example here: (URL) The .pov files are also there to fetch if you want them - note: they do not (...) (25 years ago, 19-May-00, to lugnet.cad.ray)
| | | Re: boat wake/water help
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| (...) To make realistic water with povray you have first to define the water texture: #declare GWater = texture { pigment{ rgbf <0.0, 0.0, 1.0, 0.9> } normal { bumps 0.4 } finish { reflection 0.3 refraction 0.5 ior 1.33 } } This texture is (...) (25 years ago, 20-May-00, to lugnet.cad.ray)
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