Subject:
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Re: boat wake/water help
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Newsgroups:
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lugnet.cad.ray
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Date:
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Sat, 20 May 2000 23:01:50 GMT
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Viewed:
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1068 times
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In lugnet.cad.ray, Greg Bollrud writes:
> I have tried a few of the water rendering demos, but i can't get them
> to work.
To make realistic water with povray you have first to define the water texture:
#declare GWater =
texture {
pigment{ rgbf <0.0, 0.0, 1.0, 0.9> }
normal {
bumps 0.4
}
finish {
reflection 0.3
refraction 0.5
ior 1.33
}
}
This texture is transparent ( 0.9 in the pigment line means 90% transparency).
Then you need a plane to use for the water:
plane { -y,-200
texture {GWater scale 100}
}
Bacause the water texture is transparent you need to add another plane with
solid texture below the first. Thats the bottom of the ocean:
plane { -y,-1000
texture {pigment {color <0.2, 0.4, 0.7> } }
}
You also need to define a sky that is reflected on the water:
#include "skies.inc"
sky_sphere { S_Cloud1 }
Take a look at the Hydroplane at:
http://www.brickshelf.com/cgi-bin/gallery.cgi?f=212
I used the above code to make the sea.
George
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Message is in Reply To:
| | boat wake/water help
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| How can I add a wake to make my boats look like they are moving? I have tried a few of the water rendering demos, but i can't get them to work. I filled in the background with Photoshop, but I know it could look a lot better. (URL) an Ohio Class (...) (25 years ago, 19-May-00, to lugnet.cad.ray)
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