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 CAD / Ray-Tracing / 357
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Subject: 
Re: tire colors
Newsgroups: 
lugnet.cad.ray
Date: 
Sat, 27 May 2000 11:10:36 GMT
Viewed: 
940 times
  
I'm too lazy to test right now, I think this method should call for the least hand-work:

1) In the LDraw model, assign the rubber parts an else unused colour, say pink.
After you run it through L3P, change the colour definition of the tyre colour you picked:

#declare Color13 = #if (version >= 3.1) material { #end texture {
pigment { rgb <0.301961,0.301961,0.301961> }
finish { ambient AMB diffuse DIF }
#if (QUAL > 1)
  finish { phong 0.5 phong_size 40 reflection 0 }
...
or maybe a little "blacker"
#declare Color13 = #if (version >= 3.1) material { #end texture {
pigment { rgb <0.1,0.1,0.1> }
finish { ambient AMB diffuse DIF }
#if (QUAL > 1)
  finish { phong 0.5 phong_size 40 reflection 0 }

/Tore



Message is in Reply To:
  Re: tire colors
 
(...) Find the following section at the top of your POV file: #declare Color0 = #if (version >= 3.1) material { #end texture { pigment { rgb <0.301961,0.301961,0.301961> } finish { ambient AMB diffuse DIF } #if (QUAL > 1) finish { phong 0.5 (...) (25 years ago, 13-May-00, to lugnet.cad.ray)

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